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code-server/packages/server/src/vscode/sharedProcess.ts

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import { ChildProcess } from "child_process";
import * as fs from "fs";
import * as os from "os";
import * as path from "path";
import { forkModule } from "./bootstrapFork";
import { StdioIpcHandler } from "../ipc";
import { ParsedArgs } from "vs/platform/environment/common/environment";
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import { Emitter } from "@coder/events/src";
import { retry } from "@coder/ide/src/retry";
import { logger, field, Level } from "@coder/logger";
export enum SharedProcessState {
Stopped,
Starting,
Ready,
}
export type SharedProcessEvent = {
readonly state: SharedProcessState.Ready | SharedProcessState.Starting;
} | {
readonly state: SharedProcessState.Stopped;
readonly error: string;
};
export class SharedProcess {
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public readonly socketPath: string = path.join(os.tmpdir(), `.vscode-remote${Math.random().toString()}`);
private _state: SharedProcessState = SharedProcessState.Stopped;
private activeProcess: ChildProcess | undefined;
private ipcHandler: StdioIpcHandler | undefined;
private readonly onStateEmitter = new Emitter<SharedProcessEvent>();
public readonly onState = this.onStateEmitter.event;
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private readonly retryName = "Shared process";
private readonly logger = logger.named("shared");
public constructor(
private readonly userDataDir: string,
private readonly builtInExtensionsDir: string,
) {
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retry.register(this.retryName, () => this.restart());
retry.run(this.retryName);
}
public get state(): SharedProcessState {
return this._state;
}
public restart(): void {
if (this.activeProcess && !this.activeProcess.killed) {
this.activeProcess.kill();
}
const extensionsDir = path.join(this.userDataDir, "extensions");
const mkdir = (dir: string): void => {
try {
fs.mkdirSync(dir);
} catch (ex) {
if (ex.code !== "EEXIST") {
throw ex;
}
}
};
mkdir(this.userDataDir);
mkdir(extensionsDir);
this.setState({
state: SharedProcessState.Starting,
});
let resolved: boolean = false;
const maybeStop = (error: string): void => {
if (resolved) {
return;
}
this.setState({
error,
state: SharedProcessState.Stopped,
});
if (!this.activeProcess) {
return;
}
this.activeProcess.kill();
};
Make everything use active evals (#30) * Add trace log level * Use active eval to implement spdlog * Split server/client active eval interfaces Since all properties are *not* valid on both sides * +200% fire resistance * Implement exec using active evaluations * Fully implement child process streams * Watch impl, move child_process back to explicitly adding events Automatically forwarding all events might be the right move, but wanna think/discuss it a bit more because it didn't come out very cleanly. * Would you like some args with that callback? * Implement the rest of child_process using active evals * Rampant memory leaks Emit "kill" to active evaluations when client disconnects in order to kill processes. Most likely won't be the final solution. * Resolve some minor issues with output panel * Implement node-pty with active evals * Provide clearTimeout to vm sandbox * Implement socket with active evals * Extract some callback logic Also remove some eval interfaces, need to re-think those. * Implement net.Server and remainder of net.Socket using active evals * Implement dispose for active evaluations * Use trace for express requests * Handle sending buffers through evaluation events * Make event logging a bit more clear * Fix some errors due to us not actually instantiating until connect/listen * is this a commit message? * We can just create the evaluator in the ctor Not sure what I was thinking. * memory leak for you, memory leak for everyone * it's a ternary now * Don't dispose automatically on close or error The code may or may not be disposable at that point. * Handle parsing buffers on the client side as well * Remove unused protobuf * Remove TypedValue * Remove unused forkProvider and test * Improve dispose pattern for active evals * Socket calls close after error; no need to bind both * Improve comment * Comment is no longer wishy washy due to explicit boolean * Simplify check for sendHandle and options * Replace _require with __non_webpack_require__ Webpack will then replace this with `require` which we then provide to the vm sandbox. * Provide path.parse * Prevent original-fs from loading * Start with a pid of -1 vscode immediately checks the PID to see if the debug process launch correctly, but of course we don't get the pid synchronously. * Pass arguments to bootstrap-fork * Fully implement streams Was causing errors because internally the stream would set this.writing to true and it would never become false, so subsequent messages would never send. * Fix serializing errors and streams emitting errors multiple times * Was emitting close to data * Fix missing path for spawned processes * Move evaluation onDispose call Now it's accurate and runs when the active evaluation has actually disposed. * Fix promisifying fs.exists * Fix some active eval callback issues * Patch existsSync in debug adapter
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this.activeProcess = forkModule("vs/code/electron-browser/sharedProcess/sharedProcessMain", [], {
env: {
VSCODE_ALLOW_IO: "true",
VSCODE_LOGS: process.env.VSCODE_LOGS,
},
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}, this.userDataDir);
if (this.logger.level <= Level.Trace) {
this.activeProcess.stdout.on("data", (data) => {
this.logger.trace(() => ["stdout", field("data", data.toString())]);
});
}
this.activeProcess.on("error", (error) => {
this.logger.error("error", field("error", error));
maybeStop(error.message);
});
this.activeProcess.on("exit", (err) => {
if (this._state !== SharedProcessState.Stopped) {
this.setState({
error: `Exited with ${err}`,
state: SharedProcessState.Stopped,
});
}
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retry.run(this.retryName, new Error(`Exited with ${err}`));
});
this.ipcHandler = new StdioIpcHandler(this.activeProcess);
this.ipcHandler.once("handshake:hello", () => {
const data: {
sharedIPCHandle: string;
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args: Partial<ParsedArgs>;
logLevel: Level;
} = {
args: {
"builtin-extensions-dir": this.builtInExtensionsDir,
"user-data-dir": this.userDataDir,
"extensions-dir": extensionsDir,
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},
logLevel: this.logger.level,
sharedIPCHandle: this.socketPath,
};
this.ipcHandler!.send("handshake:hey there", "", data);
});
this.ipcHandler.once("handshake:im ready", () => {
resolved = true;
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retry.recover(this.retryName);
this.setState({
state: SharedProcessState.Ready,
});
});
this.activeProcess.stderr.on("data", (data) => {
this.logger.error("stderr", field("data", data.toString()));
maybeStop(data.toString());
});
}
public dispose(): void {
if (this.ipcHandler) {
this.ipcHandler.send("handshake:goodbye");
}
this.ipcHandler = undefined;
}
private setState(event: SharedProcessEvent): void {
this._state = event.state;
this.onStateEmitter.emit(event);
}
}