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code-server/scripts/tasks.bash

252 lines
7.7 KiB
Bash
Executable File

#!/bin/bash
set -euo pipefail
function log() {
local message="${1}" ; shift
local level="${1:-info}"
if [[ "${level}" == "error" ]] ; then
>&2 echo "${message}"
else
echo "${message}"
fi
}
function exit-if-ci() {
if [[ -n "${ci}" ]] ; then
log "Pre-built VS Code ${vscodeVersion}-${target}-${arch} is incorrectly built" "error"
exit 1
fi
}
# Copy code-server into VS Code along with its dependencies.
function copy-server() {
local serverPath="${vscodeSourcePath}/src/vs/server"
rm -rf "${serverPath}"
mkdir -p "${serverPath}"
log "Copying server code"
cp "${rootPath}"/*.{ts,js} "${serverPath}"
cp "${rootPath}/package.json" "${serverPath}"
cp "${rootPath}/yarn.lock" "${serverPath}"
if [[ -d "${rootPath}/node_modules" ]] ; then
log "Copying dependencies"
cp -r "${rootPath}/node_modules" "${serverPath}"
else
log "Installing dependencies"
cd "${serverPath}"
yarn
rm -r node_modules/@types/node # I keep getting type conflicts
fi
}
# Copy code-server into VS Code then build it.
function build-code-server() {
copy-server
# TODO: look into making it do the full minified build for just our code
# (basically just want to skip extensions, target our server code, and get
# the same type of build you get with the vscode-linux-x64-min task).
# Something like: yarn gulp "vscode-server-${target}-${arch}-min"
cd "${vscodeSourcePath}"
yarn gulp compile-client
rm -rf "${codeServerBuildPath}"
mkdir -p "${codeServerBuildPath}"
cp -r "${vscodeBuildPath}/resources/app/extensions" "${codeServerBuildPath}"
jq -s '.[0] * .[1]' "${vscodeBuildPath}/resources/app/package.json" "${rootPath}/scripts/package.json" > "${codeServerBuildPath}/package.json"
jq -s '.[0] * .[1]' "${vscodeBuildPath}/resources/app/product.json" "${rootPath}/scripts/product.json" > "${codeServerBuildPath}/product.json"
cp -r "${vscodeSourcePath}/out" "${codeServerBuildPath}"
rm -rf "${codeServerBuildPath}/out/vs/server/node_modules"
cp -r "${vscodeSourcePath}/remote/node_modules" "${codeServerBuildPath}"
log "Final build: ${codeServerBuildPath}"
}
# Build VS Code if it hasn't already been built. If we're in the CI and it's
# not fully built, error and exit.
function build-vscode() {
if [[ ! -d "${vscodeSourcePath}" ]] ; then
exit-if-ci
log "${vscodeSourceName} does not exist, cloning"
git clone https://github.com/microsoft/vscode --quiet \
--branch "${vscodeVersion}" --single-branch --depth=1 \
"${vscodeSourcePath}"
else
log "${vscodeSourceName} already exists, skipping clone"
fi
cd "${vscodeSourcePath}"
if [[ ! -d "${vscodeSourcePath}/node_modules" ]] ; then
exit-if-ci
log "Installing VS Code dependencies"
yarn
# Not entirely sure why but there seem to be problems with native modules.
# Also vscode-ripgrep keeps complaining after the rebuild that the
# node_modules directory doesn't exist, so we're ignoring that for now.
npm rebuild || true
# Keep just what we need to keep the pre-built archive smaller.
rm -rf "${vscodeSourcePath}/.git"
rm -rf "${vscodeSourcePath}/test"
else
log "${vscodeSourceName}/node_modules already exists, skipping install"
fi
if [[ ! -d "${vscodeBuildPath}" ]] ; then
exit-if-ci
log "${vscodeBuildName} does not exist, building"
local builtPath="${buildPath}/VSCode-${target}-${arch}"
rm -rf "${builtPath}"
yarn gulp "vscode-${target}-${arch}-min" --max-old-space-size=32384
mkdir -p "${vscodeBuildPath}/resources/app"
# Copy just what we need to keep the pre-built archive smaller.
mv "${builtPath}/resources/app/extensions" "${vscodeBuildPath}/resources/app"
mv "${builtPath}/resources/app/"*.json "${vscodeBuildPath}/resources/app"
rm -rf "${builtPath}"
else
log "${vscodeBuildName} already exists, skipping build"
fi
}
# Download VS Code with either curl or wget depending on which is available.
function download-vscode() {
cd "${buildPath}"
if command -v wget &> /dev/null ; then
log "Attempting to download ${tarName} with wget"
wget "${vsSourceUrl}" --quiet
else
log "Attempting to download ${tarName} with curl"
curl "${vsSourceUrl}" --silent --fail --output "${tarName}"
fi
}
# Download pre-built VS Code if necessary. Build if there is no available
# download but not when in the CI. The pre-built package basically just
# provides us the dependencies and extensions so we don't have to install and
# build them respectively which takes a long time.
function prepare-vscode() {
if [[ ! -d "${vscodeBuildPath}" || ! -d "${vscodeSourcePath}" ]] ; then
mkdir -p "${buildPath}"
local tarName="vstar-${vscodeVersion}-${target}-${arch}.tar.gz"
local vsSourceUrl="https://codesrv-ci.cdr.sh/${tarName}"
if download-vscode ; then
cd "${buildPath}"
rm -rf "${vscodeBuildPath}"
tar -xzf "${tarName}"
rm "${tarName}"
elif [[ -n "${ci}" ]] ; then
log "Pre-built VS Code ${vscodeVersion}-${target}-${arch} does not exist" "error"
exit 1
else
log "${tarName} does not exist, building"
build-vscode
return
fi
else
log "VS Code is already downloaded or built"
fi
log "Ensuring VS Code is fully built"
build-vscode
}
function build-task() {
prepare-vscode
build-code-server
}
function vstar-task() {
local archivePath="${releasePath}/vstar-${vscodeVersion}-${target}-${arch}.tar.gz"
rm -f "${archivePath}"
mkdir -p "${releasePath}"
tar -C "${buildPath}" -czf "${archivePath}" "${vscodeSourceName}" "${vscodeBuildName}"
log "Archive: ${archivePath}"
}
function package-task() {
local version="${1}" ; shift
log " version: ${version}"
local archiveName="code-server${version}-vsc${vscodeVersion}-${target}-${arch}"
local archivePath="${releasePath}/${archiveName}"
rm -rf "${archivePath}"
mkdir -p "${archivePath}"
cp "${buildPath}/code-server" "${archivePath}"
cp "${rootPath}/README.md" "${archivePath}"
cp "${vscodeSourcePath}/LICENSE.txt" "${archivePath}"
cp "${vscodeSourcePath}/ThirdPartyNotices.txt" "${archivePath}"
cd "${releasePath}"
if [[ "${target}" == "linux" ]] ; then
tar -czf "${archiveName}.tar.gz" "${archiveName}"
else
zip -r "${archiveName}.zip" "${archiveName}"
fi
log "Archive: ${archivePath}"
}
# Package built code into a binary.
function binary-task() {
# I had trouble getting VS Code to build with the @coder/nbin dependency due
# to the types it installs (tons of conflicts), so for now it's a global
# dependency.
cd "${rootPath}"
npm link @coder/nbin
node "${rootPath}/scripts/nbin.js" "${target}" "${arch}" "${codeServerBuildPath}"
rm node_modules/@coder/nbin
mv "${codeServerBuildPath}/code-server" "${buildPath}"
log "Binary at ${buildPath}/code-server"
}
function main() {
local task="${1}" ; shift
local vscodeVersion="${1}" ; shift
local target="${1}" ; shift
local arch="${1}" ; shift
local ci="${CI:-}"
local relativeRootPath
local rootPath
relativeRootPath="$(dirname "${0}")/.."
rootPath="$(realpath "${relativeRootPath}")"
# This lets you build in a separate directory since building within this
# directory while developing makes it hard to keep developing since compiling
# will compile everything in the build directory as well.
local outPath="${OUT:-${rootPath}}"
local releasePath="${outPath}/release"
local buildPath="${outPath}/build"
local vscodeSourceName="vscode-${vscodeVersion}-source"
local vscodeBuildName="vscode-${vscodeVersion}-${target}-${arch}-built"
local vscodeSourcePath="${buildPath}/${vscodeSourceName}"
local vscodeBuildPath="${buildPath}/${vscodeBuildName}"
local codeServerBuildName="code-server-${target}-${arch}-built"
local codeServerBuildPath="${buildPath}/${codeServerBuildName}"
log "Running ${task} task"
log " rootPath: ${rootPath}"
log " outPath: ${outPath}"
log " vscodeVersion: ${vscodeVersion}"
log " target: ${target}"
log " arch: ${arch}"
if [[ -n "${ci}" ]] ; then
log " CI: yes"
else
log " CI: no"
fi
"${task}-task" "$@"
}
main "$@"