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code-server/patches/heartbeat.diff
Florian Ritterhoff b486354d6e
Update to 1.71 (#5535)
* chore: update upstream code

* update patches for vs 1.71.0

the cli fix seems to be fixed in upstream, the telemtry patch requires (again) some fixing and adjustments.

* add safari fix.

* increase ci timeout

Co-authored-by: Joe Previte <jjprevite@gmail.com>
2022-09-09 16:28:54 +00:00

38 lines
1.8 KiB
Diff

Add a heartbeat to web socket connections
This prevents them from being killed when they are idle. To test run behind
NGINX, make sure the sockets are idle (check dev tools), then wait 60+ seconds.
Index: code-server/lib/vscode/src/vs/base/parts/ipc/common/ipc.net.ts
===================================================================
--- code-server.orig/lib/vscode/src/vs/base/parts/ipc/common/ipc.net.ts
+++ code-server/lib/vscode/src/vs/base/parts/ipc/common/ipc.net.ts
@@ -7,6 +7,7 @@ import { VSBuffer } from 'vs/base/common
import { Emitter, Event } from 'vs/base/common/event';
import { Disposable, dispose, IDisposable } from 'vs/base/common/lifecycle';
import { IIPCLogger, IMessagePassingProtocol, IPCClient } from 'vs/base/parts/ipc/common/ipc';
+import { isWeb } from 'vs/base/common/platform';
export const enum SocketDiagnosticsEventType {
Created = 'created',
@@ -849,6 +850,19 @@ export class PersistentProtocol implemen
this._socketDisposables.push(this._socketWriter);
this._socketReader = new ProtocolReader(this._socket);
this._socketDisposables.push(this._socketReader);
+ // Send empty messages to keep the socket alive. We only need this on the
+ // web where sockets can be killed by reverse proxies for inactivity.
+ if (isWeb) {
+ const timer = setInterval(() => {
+ const msg = new ProtocolMessage(ProtocolMessageType.None, 0, 0, getEmptyBuffer());
+ this._socketWriter.write(msg);
+ }, 45000); // NGINX has a 60 second default timeout so try 45 seconds.
+ this._socketDisposables.push({
+ dispose: () => {
+ clearInterval(timer);
+ },
+ });
+ }
this._socketDisposables.push(this._socketReader.onMessage(msg => this._receiveMessage(msg)));
this._socketDisposables.push(this._socket.onClose((e) => this._onSocketClose.fire(e)));
if (initialChunk) {