8377bd23df
* chore: upgrade Code to 1.74.1 * chore: remove require in integration.diff I don't know what the impact of this is but in192c67db71
they removed the usage of `require` in `server.main.ts`. More details in PR: https://github.com/microsoft/vscode/pull/165831 * chore: update marketplace.diff * chore: update sha hash in webview.diff * chore: update disable-builtin-ext-update.diff If my logic is right, then this patch is now simplified thanks to this: https://github.com/microsoft/vscode/blob/1.74.1/src/vs/workbench/contrib/extensions/browser/extensionsWorkbenchService.ts#L1238 * chore: refresh proxy-uri patch * chore: refresh local-storage.diff * chore: refresh sourcemaps.diff * chore: refresh disable-downloads.diff * chore: refresh display-language.diff * chore: refresh getting-started.diff * docs: update testing notes for cli-window-open * docs: update telemetry testing instructions * fix: add GITHUB_TOKEN to build code-server job Downloading @vscode/ripgrep is failing only in CI so adding this environment variable to see if it increases the rate limit. Ref: https://github.com/microsoft/vscode-ripgrep#github-api-limit-note * refactor: use own cache key build code-server job * temp: disable vscode test * refactor: delete wrapper test * Revert "refactor: delete wrapper test" This reverts commit3999279b73
. * refactor: move vscode tests to e2e (#5911) * wip: migrate vscode tests to e2e * feat: add codeWorkspace to global setup * refactor: only use dir in spawn when we should * wip: migrate more tests * refactor: move all vscode tests to e2e * refactor(ci): move unit to own job * fixup: add codecov to unit test step * Update test/e2e/models/CodeServer.ts * Update test/e2e/models/CodeServer.ts * docs: add note about intercept requests * refactor: rm unused clean() calls * refactor: delete duplicate test * refactor: update 'should not redirect' test * refactor: rm unused imports * refactor: rm unnecessary navigate call in test * fixup: formatting * wip: update test * refactor: modify assertion for proxy * fixup: use REVERSE_PROXY_BASE_PATH * refactor: add helper fn getMaybeProxiedPathname * fixup: formatting * fixup: rm unused import * chore: increase playwright timeout * Revert "chore: increase playwright timeout" This reverts commita059129252
. * chore: rm timeout
540 lines
17 KiB
TypeScript
540 lines
17 KiB
TypeScript
import { field, Logger, logger } from "@coder/logger"
|
|
import * as cp from "child_process"
|
|
import { promises as fs } from "fs"
|
|
import * as path from "path"
|
|
import { Page } from "playwright"
|
|
import * as util from "util"
|
|
import { logError, normalize, plural } from "../../../src/common/util"
|
|
import { onLine } from "../../../src/node/util"
|
|
import { PASSWORD, workspaceDir } from "../../utils/constants"
|
|
import { getMaybeProxiedCodeServer, idleTimer, tmpdir } from "../../utils/helpers"
|
|
|
|
interface CodeServerProcess {
|
|
process: cp.ChildProcess
|
|
address: string
|
|
}
|
|
|
|
class Context {
|
|
private _canceled = false
|
|
private _done = false
|
|
public canceled(): boolean {
|
|
return this._canceled
|
|
}
|
|
public finished(): boolean {
|
|
return this._done
|
|
}
|
|
public cancel(): void {
|
|
this._canceled = true
|
|
}
|
|
public finish(): void {
|
|
this._done = true
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Class for spawning and managing code-server.
|
|
*/
|
|
export class CodeServer {
|
|
private process: Promise<CodeServerProcess> | undefined
|
|
public readonly logger: Logger
|
|
private closed = false
|
|
|
|
constructor(
|
|
name: string,
|
|
private readonly args: string[],
|
|
private readonly env: NodeJS.ProcessEnv,
|
|
private _workspaceDir: Promise<string> | string | undefined,
|
|
private readonly entry = process.env.CODE_SERVER_TEST_ENTRY || ".",
|
|
) {
|
|
this.logger = logger.named(name)
|
|
}
|
|
|
|
/**
|
|
* The address at which code-server can be accessed. Spawns code-server if it
|
|
* has not yet been spawned.
|
|
*/
|
|
async address(): Promise<string> {
|
|
if (!this.process) {
|
|
this.process = this.spawn()
|
|
}
|
|
const { address } = await this.process
|
|
|
|
return address
|
|
}
|
|
|
|
/**
|
|
* The workspace directory code-server opens with.
|
|
*/
|
|
get workspaceDir(): Promise<string> | string {
|
|
if (!this._workspaceDir) {
|
|
this._workspaceDir = tmpdir(workspaceDir)
|
|
}
|
|
return this._workspaceDir
|
|
}
|
|
|
|
/**
|
|
* Create a random workspace and seed it with settings.
|
|
*/
|
|
private async createWorkspace(): Promise<string> {
|
|
const dir = await this.workspaceDir
|
|
await fs.mkdir(path.join(dir, "User"), { recursive: true })
|
|
await fs.writeFile(
|
|
path.join(dir, "User/settings.json"),
|
|
JSON.stringify({
|
|
"workbench.startupEditor": "none",
|
|
}),
|
|
"utf8",
|
|
)
|
|
|
|
const extensionsDir = path.join(__dirname, "../extensions")
|
|
const languagepacksContent = {
|
|
es: {
|
|
hash: "8d919a946475223861fa0c62665a4c50",
|
|
extensions: [
|
|
{
|
|
extensionIdentifier: {
|
|
id: "ms-ceintl.vscode-language-pack-es",
|
|
uuid: "47e020a1-33db-4cc0-a1b4-42f97781749a",
|
|
},
|
|
version: "1.70.0",
|
|
},
|
|
],
|
|
translations: {
|
|
vscode: `${extensionsDir}/ms-ceintl.vscode-language-pack-es-1.70.0/translations/main.i18n.json`,
|
|
},
|
|
label: "español",
|
|
},
|
|
}
|
|
|
|
// NOTE@jsjoeio - code-server should automatically generate the languagepacks.json for
|
|
// using different display languages. This is a temporary workaround until we fix that.
|
|
await fs.writeFile(path.join(dir, "languagepacks.json"), JSON.stringify(languagepacksContent))
|
|
return dir
|
|
}
|
|
|
|
/**
|
|
* Spawn a new code-server process with its own workspace and data
|
|
* directories.
|
|
*/
|
|
private async spawn(): Promise<CodeServerProcess> {
|
|
// This will be used both as the workspace and data directory to ensure
|
|
// instances don't bleed into each other.
|
|
const dir = await this.createWorkspace()
|
|
|
|
return new Promise((resolve, reject) => {
|
|
const args = [
|
|
this.entry,
|
|
"--extensions-dir",
|
|
path.join(dir, "extensions"),
|
|
"--auth",
|
|
"none",
|
|
// The workspace to open.
|
|
...(this.args.includes("--ignore-last-opened") ? [] : [dir]),
|
|
...this.args,
|
|
// Using port zero will spawn on a random port.
|
|
"--bind-addr",
|
|
"127.0.0.1:0",
|
|
// Setting the XDG variables would be easier and more thorough but the
|
|
// modules we import ignores those variables for non-Linux operating
|
|
// systems so use these flags instead.
|
|
"--config",
|
|
path.join(dir, "config.yaml"),
|
|
"--user-data-dir",
|
|
dir,
|
|
]
|
|
this.logger.debug("spawning `node " + args.join(" ") + "`")
|
|
const proc = cp.spawn("node", args, {
|
|
cwd: path.join(__dirname, "../../.."),
|
|
env: {
|
|
...process.env,
|
|
...this.env,
|
|
// Set to empty string to prevent code-server from
|
|
// using the existing instance when running the e2e tests
|
|
// from an integrated terminal.
|
|
VSCODE_IPC_HOOK_CLI: "",
|
|
PASSWORD,
|
|
},
|
|
})
|
|
|
|
const timer = idleTimer("Failed to extract address; did the format change?", reject)
|
|
|
|
proc.on("error", (error) => {
|
|
this.logger.error(error.message)
|
|
timer.dispose()
|
|
reject(error)
|
|
})
|
|
|
|
proc.on("close", (code) => {
|
|
const error = new Error("code-server closed unexpectedly. Try running with LOG_LEVEL=debug to see more info.")
|
|
if (!this.closed) {
|
|
this.logger.error(error.message, field("code", code))
|
|
}
|
|
timer.dispose()
|
|
reject(error)
|
|
})
|
|
|
|
let resolved = false
|
|
proc.stdout.setEncoding("utf8")
|
|
onLine(proc, (line) => {
|
|
// As long as we are actively getting input reset the timer. If we stop
|
|
// getting input and still have not found the address the timer will
|
|
// reject.
|
|
timer.reset()
|
|
|
|
// Log the line without the timestamp.
|
|
this.logger.debug(line.replace(/\[.+\]/, ""))
|
|
if (resolved) {
|
|
return
|
|
}
|
|
const match = line.trim().match(/HTTPS? server listening on (https?:\/\/[.:\d]+)\/?$/)
|
|
if (match) {
|
|
// Cookies don't seem to work on IP address so swap to localhost.
|
|
// TODO: Investigate whether this is a bug with code-server.
|
|
const address = match[1].replace("127.0.0.1", "localhost")
|
|
this.logger.debug(`spawned on ${address}`)
|
|
resolved = true
|
|
timer.dispose()
|
|
resolve({ process: proc, address })
|
|
}
|
|
})
|
|
})
|
|
}
|
|
|
|
/**
|
|
* Close the code-server process.
|
|
*/
|
|
async close(): Promise<void> {
|
|
logger.debug("closing")
|
|
if (this.process) {
|
|
const proc = (await this.process).process
|
|
this.closed = true // To prevent the close handler from erroring.
|
|
proc.kill()
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Whether or not authentication is enabled.
|
|
*/
|
|
authEnabled(): boolean {
|
|
return this.args.includes("password")
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This is a "Page Object Model" (https://playwright.dev/docs/pom/) meant to
|
|
* wrap over a page and represent actions on that page in a more readable way.
|
|
* This targets a specific code-server instance which must be passed in.
|
|
* Navigation and setup performed by this model will cause the code-server
|
|
* process to spawn if it hasn't yet.
|
|
*/
|
|
export class CodeServerPage {
|
|
private readonly editorSelector = "div.monaco-workbench"
|
|
|
|
constructor(private readonly codeServer: CodeServer, public readonly page: Page) {
|
|
this.page.on("console", (message) => {
|
|
this.codeServer.logger.debug(message.text())
|
|
})
|
|
this.page.on("pageerror", (error) => {
|
|
logError(this.codeServer.logger, "page", error)
|
|
})
|
|
}
|
|
|
|
address() {
|
|
return this.codeServer.address()
|
|
}
|
|
|
|
/**
|
|
* The workspace directory code-server opens with.
|
|
*/
|
|
get workspaceDir() {
|
|
return this.codeServer.workspaceDir
|
|
}
|
|
|
|
/**
|
|
* Navigate to a code-server endpoint (root by default). Then wait for the
|
|
* editor to become available.
|
|
*/
|
|
async navigate(endpoint = "/") {
|
|
const address = await getMaybeProxiedCodeServer(this.codeServer)
|
|
const noramlizedUrl = normalize(address + endpoint, true)
|
|
const to = new URL(noramlizedUrl)
|
|
|
|
this.codeServer.logger.info(`navigating to ${to}`)
|
|
await this.page.goto(to.toString(), { waitUntil: "networkidle" })
|
|
|
|
// Only reload editor if auth is not enabled. Otherwise we'll get stuck
|
|
// reloading the login page.
|
|
if (!this.codeServer.authEnabled()) {
|
|
await this.reloadUntilEditorIsReady()
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks if the editor is visible
|
|
* and that we are connected to the host
|
|
*
|
|
* Reload until both checks pass
|
|
*/
|
|
async reloadUntilEditorIsReady() {
|
|
this.codeServer.logger.debug("Waiting for editor to be ready...")
|
|
|
|
const editorIsVisible = await this.isEditorVisible()
|
|
let reloadCount = 0
|
|
|
|
// Occassionally code-server timeouts in Firefox
|
|
// we're not sure why
|
|
// but usually a reload or two fixes it
|
|
// TODO@jsjoeio @oxy look into Firefox reconnection/timeout issues
|
|
while (!editorIsVisible) {
|
|
// When a reload happens, we want to wait for all resources to be
|
|
// loaded completely. Hence why we use that instead of DOMContentLoaded
|
|
// Read more: https://thisthat.dev/dom-content-loaded-vs-load/
|
|
await this.page.waitForLoadState("load")
|
|
// Give it an extra second just in case it's feeling extra slow
|
|
await this.page.waitForTimeout(1000)
|
|
reloadCount += 1
|
|
if (await this.isEditorVisible()) {
|
|
this.codeServer.logger.debug(`editor became ready after ${reloadCount} reloads`)
|
|
break
|
|
}
|
|
await this.page.reload()
|
|
}
|
|
|
|
this.codeServer.logger.debug("Editor is ready!")
|
|
}
|
|
|
|
/**
|
|
* Checks if the editor is visible
|
|
*/
|
|
async isEditorVisible() {
|
|
this.codeServer.logger.debug("Waiting for editor to be visible...")
|
|
// Make sure the editor actually loaded
|
|
await this.page.waitForSelector(this.editorSelector)
|
|
const visible = await this.page.isVisible(this.editorSelector)
|
|
|
|
this.codeServer.logger.debug(`Editor is ${visible ? "not visible" : "visible"}!`)
|
|
|
|
return visible
|
|
}
|
|
|
|
/**
|
|
* Checks if the test extension loaded
|
|
*/
|
|
async waitForTestExtensionLoaded(): Promise<void> {
|
|
const selector = "text=test extension loaded"
|
|
this.codeServer.logger.debug("Waiting for test extension to load...")
|
|
|
|
await this.page.waitForSelector(selector)
|
|
}
|
|
|
|
/**
|
|
* Focuses the integrated terminal by navigating through the command palette.
|
|
*
|
|
* This should focus the terminal no matter if it already has focus and/or is
|
|
* or isn't visible already. It will always create a new terminal to avoid
|
|
* clobbering parallel tests.
|
|
*/
|
|
async focusTerminal() {
|
|
const doFocus = async (): Promise<boolean> => {
|
|
await this.executeCommandViaMenus("Terminal: Create New Terminal")
|
|
try {
|
|
await this.page.waitForLoadState("load")
|
|
await this.page.waitForSelector("textarea.xterm-helper-textarea:focus-within", { timeout: 5000 })
|
|
return true
|
|
} catch (error) {
|
|
return false
|
|
}
|
|
}
|
|
|
|
let attempts = 1
|
|
while (!(await doFocus())) {
|
|
++attempts
|
|
this.codeServer.logger.debug(`no focused terminal textarea, retrying (${attempts}/∞)`)
|
|
}
|
|
|
|
this.codeServer.logger.debug(`opening terminal took ${attempts} ${plural(attempts, "attempt")}`)
|
|
}
|
|
|
|
/**
|
|
* Open a file by using menus.
|
|
*/
|
|
async openFile(file: string) {
|
|
await this.navigateMenus(["File", "Open File"])
|
|
await this.navigateQuickInput([path.basename(file)])
|
|
await this.waitForTab(file)
|
|
}
|
|
|
|
/**
|
|
* Wait for a tab to open for the specified file.
|
|
*/
|
|
async waitForTab(file: string): Promise<void> {
|
|
await this.page.waitForSelector(`.tab :text("${path.basename(file)}")`)
|
|
}
|
|
|
|
/**
|
|
* See if the specified tab is open.
|
|
*/
|
|
async tabIsVisible(file: string): Promise<boolean> {
|
|
return this.page.isVisible(`.tab :text("${path.basename(file)}")`)
|
|
}
|
|
|
|
/**
|
|
* Navigate to the command palette via menus then execute a command by typing
|
|
* it then clicking the match from the results.
|
|
*/
|
|
async executeCommandViaMenus(command: string) {
|
|
await this.navigateMenus(["View", "Command Palette"])
|
|
|
|
await this.page.keyboard.type(command)
|
|
|
|
await this.page.hover(`text=${command}`)
|
|
await this.page.click(`text=${command}`)
|
|
}
|
|
|
|
/**
|
|
* Navigate through the items in the selector. `open` is a function that will
|
|
* open the menu/popup containing the items through which to navigation.
|
|
*/
|
|
async navigateItems(items: string[], selector: string, open?: (selector: string) => void): Promise<void> {
|
|
const logger = this.codeServer.logger.named(selector)
|
|
|
|
/**
|
|
* If the selector loses focus or gets removed this will resolve with false,
|
|
* signaling we need to try again.
|
|
*/
|
|
const openThenWaitClose = async (ctx: Context) => {
|
|
if (open) {
|
|
await open(selector)
|
|
}
|
|
this.codeServer.logger.debug(`watching ${selector}`)
|
|
try {
|
|
await this.page.waitForSelector(`${selector}:not(:focus-within)`)
|
|
} catch (error) {
|
|
if (!ctx.finished()) {
|
|
this.codeServer.logger.debug(`${selector} navigation: ${(error as any).message || error}`)
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
/**
|
|
* This will step through each item, aborting and returning false if
|
|
* canceled or if any navigation step has an error which signals we need to
|
|
* try again.
|
|
*/
|
|
const navigate = async (ctx: Context) => {
|
|
const steps: Array<{ fn: () => Promise<unknown>; name: string }> = [
|
|
{
|
|
fn: () => this.page.waitForSelector(`${selector}:focus-within`),
|
|
name: "focus",
|
|
},
|
|
]
|
|
|
|
for (const item of items) {
|
|
// Normally these will wait for the item to be visible and then execute
|
|
// the action. The problem is that if the menu closes these will still
|
|
// be waiting and continue to execute once the menu is visible again,
|
|
// potentially conflicting with the new set of navigations (for example
|
|
// if the old promise clicks logout before the new one can). By
|
|
// splitting them into two steps each we can cancel before running the
|
|
// action.
|
|
steps.push({
|
|
fn: () => this.page.hover(`${selector} :text("${item}")`, { trial: true }),
|
|
name: `${item}:hover:trial`,
|
|
})
|
|
steps.push({
|
|
fn: () => this.page.hover(`${selector} :text("${item}")`, { force: true }),
|
|
name: `${item}:hover:force`,
|
|
})
|
|
steps.push({
|
|
fn: () => this.page.click(`${selector} :text("${item}")`, { trial: true }),
|
|
name: `${item}:click:trial`,
|
|
})
|
|
steps.push({
|
|
fn: () => this.page.click(`${selector} :text("${item}")`, { force: true }),
|
|
name: `${item}:click:force`,
|
|
})
|
|
}
|
|
|
|
for (const step of steps) {
|
|
try {
|
|
logger.debug(`navigation step: ${step.name}`)
|
|
await step.fn()
|
|
if (ctx.canceled()) {
|
|
logger.debug("navigation canceled")
|
|
return false
|
|
}
|
|
} catch (error) {
|
|
logger.debug(`navigation: ${(error as any).message || error}`)
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
// We are seeing the menu closing after opening if we open it too soon and
|
|
// the picker getting recreated in the middle of trying to select an item.
|
|
// To counter this we will keep trying to navigate through the items every
|
|
// time we lose focus or there is an error.
|
|
let attempts = 1
|
|
let context = new Context()
|
|
while (!(await Promise.race([openThenWaitClose(context), navigate(context)]))) {
|
|
++attempts
|
|
logger.debug(`closed, retrying (${attempts}/∞)`)
|
|
context.cancel()
|
|
context = new Context()
|
|
}
|
|
|
|
context.finish()
|
|
logger.debug(`navigation took ${attempts} ${plural(attempts, "attempt")}`)
|
|
}
|
|
|
|
/**
|
|
* Navigate through a currently opened "quick input" widget, retrying on
|
|
* failure.
|
|
*/
|
|
async navigateQuickInput(items: string[]): Promise<void> {
|
|
await this.navigateItems(items, ".quick-input-widget")
|
|
}
|
|
|
|
/**
|
|
* Navigate through the menu, retrying on failure.
|
|
*/
|
|
async navigateMenus(menus: string[]): Promise<void> {
|
|
await this.navigateItems(menus, '[aria-label="Application Menu"]', async (selector) => {
|
|
await this.page.click(selector)
|
|
})
|
|
}
|
|
|
|
/**
|
|
* Execute a command in the root of the instance's workspace directory.
|
|
*/
|
|
async exec(command: string): Promise<void> {
|
|
await util.promisify(cp.exec)(command, {
|
|
cwd: await this.workspaceDir,
|
|
})
|
|
}
|
|
|
|
/**
|
|
* Install an extension by ID to the instance's temporary extension
|
|
* directory.
|
|
*/
|
|
async installExtension(id: string): Promise<void> {
|
|
const dir = path.join(await this.workspaceDir, "extensions")
|
|
await util.promisify(cp.exec)(`node . --install-extension ${id} --extensions-dir ${dir}`, {
|
|
cwd: path.join(__dirname, "../../.."),
|
|
})
|
|
}
|
|
|
|
/**
|
|
* Wait for state to be flushed to the database.
|
|
*/
|
|
async stateFlush(): Promise<void> {
|
|
// If we reload too quickly VS Code will be unable to save the state changes
|
|
// so wait until those have been written to the database. It flushes every
|
|
// five seconds so we need to wait at least that long.
|
|
// TODO@asher: There must be a better way.
|
|
await this.page.waitForTimeout(5500)
|
|
}
|
|
}
|