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code-server/test/e2e/models/CodeServer.ts
Teffen 1b60ef418c
Use upstream server (#4414)
* Flesh out fixes to align with upstream.

* Update route handlers to better reflect fallback behavior.

* Add platform to vscode-reh-web task

Our strategy has been to build once and then recompile native modules
for individual platforms.  It looks like VS Code builds from scratch for
each platform.

But we can target any platform, grab the pre-packaged folder, then
continue with own packaging.

In the future we may want to rework to match upstream.

* Fix issue where workspace args are not parsed.

* Fix issues surrounding opening files within code-server's terminal.

* Readd parent wrapper for hot reload.

* Allow more errors.

* Fix issues surrounding Coder link.

* Add dir creation and fix cli

It seems VS Code explodes when certain directories do not exist so
import the reh agent instead of the server component since it creates
the directories (require patching thus the VS Code update).

Also the CLI (for installing extensions) did not seem to be working so
point that to the same place since it also exports a function for
running that part of the CLI.

* Remove hardcoded VSCODE_DEV=1

This causes VS Code to use the development HTML file.  Move this to the
watch command instead.

I deleted the other stuff before it as well since in the latest main.js
they do not have this code so I figure we should be safe to omit it.

* Fix mismatching commit between client and server

* Mostly restore command-line parity

Restore most everything and remove the added server arguments.  This
will let us add and remove options after later so we can contain the
number of breaking changes.

To accomplish this a hard separation is added between the CLI arguments
and the server arguments.

The separation between user-provided arguments and arguments with
defaults is also made more clear.

The extra directory flags have been left out as they were buggy and
should be implemented upstream although I think there are better
solutions anyway.  locale and install-source are unsupported with the
web remote and are left removed.  It is unclear whether they were used
before anyway.

Some restored flags still need to have their behavior re-implemented.

* Fix static endpoint not emitting 404s

This fixes the last failing unit test.

Fix a missing dependency, add some generic reverse proxy support for the
protocol, and add back a missing nfpm fix.

* Import missing logError

* Fix 403 errors

* Add code-server version to about dialog

* Use user settings to disable welcome page

The workspace setting seems to be recognized but if so it is having no
effect.

* Update VS Code cache step with new build directories

Co-authored-by: Asher <ash@coder.com>
2021-11-09 23:28:31 -06:00

354 lines
11 KiB
TypeScript

import { field, Logger, logger } from "@coder/logger"
import * as cp from "child_process"
import { promises as fs } from "fs"
import * as path from "path"
import { Page } from "playwright"
import { logError } from "../../../src/common/util"
import { onLine } from "../../../src/node/util"
import { PASSWORD, workspaceDir } from "../../utils/constants"
import { idleTimer, tmpdir } from "../../utils/helpers"
interface CodeServerProcess {
process: cp.ChildProcess
address: string
}
class CancelToken {
private _canceled = false
public canceled(): boolean {
return this._canceled
}
public cancel(): void {
this._canceled = true
}
}
/**
* Class for spawning and managing code-server.
*/
export class CodeServer {
private process: Promise<CodeServerProcess> | undefined
public readonly logger: Logger
private closed = false
constructor(name: string) {
this.logger = logger.named(name)
}
/**
* The address at which code-server can be accessed. Spawns code-server if it
* has not yet been spawned.
*/
async address(): Promise<string> {
if (!this.process) {
this.process = this.spawn()
}
const { address } = await this.process
return address
}
/**
* Create a random workspace and seed it with settings.
*/
private async createWorkspace(): Promise<string> {
const dir = await tmpdir(workspaceDir)
await fs.mkdir(path.join(dir, "User"))
await fs.writeFile(
path.join(dir, "User/settings.json"),
JSON.stringify({
"workbench.startupEditor": "none",
}),
"utf8",
)
return dir
}
/**
* Spawn a new code-server process with its own workspace and data
* directories.
*/
private async spawn(): Promise<CodeServerProcess> {
// This will be used both as the workspace and data directory to ensure
// instances don't bleed into each other.
const dir = await this.createWorkspace()
return new Promise((resolve, reject) => {
this.logger.debug("spawning")
const proc = cp.spawn(
"node",
[
process.env.CODE_SERVER_TEST_ENTRY || ".",
// Using port zero will spawn on a random port.
"--bind-addr",
"127.0.0.1:0",
// Setting the XDG variables would be easier and more thorough but the
// modules we import ignores those variables for non-Linux operating
// systems so use these flags instead.
"--config",
path.join(dir, "config.yaml"),
"--user-data-dir",
dir,
// The last argument is the workspace to open.
dir,
],
{
cwd: path.join(__dirname, "../../.."),
env: {
...process.env,
PASSWORD,
},
},
)
const timer = idleTimer("Failed to extract address; did the format change?", reject)
proc.on("error", (error) => {
this.logger.error(error.message)
timer.dispose()
reject(error)
})
proc.on("close", (code) => {
const error = new Error("closed unexpectedly")
if (!this.closed) {
this.logger.error(error.message, field("code", code))
}
timer.dispose()
reject(error)
})
let resolved = false
proc.stdout.setEncoding("utf8")
onLine(proc, (line) => {
// As long as we are actively getting input reset the timer. If we stop
// getting input and still have not found the address the timer will
// reject.
timer.reset()
// Log the line without the timestamp.
this.logger.trace(line.replace(/\[.+\]/, ""))
if (resolved) {
return
}
const match = line.trim().match(/HTTPS? server listening on (https?:\/\/[.:\d]+)\/?$/)
if (match) {
// Cookies don't seem to work on IP address so swap to localhost.
// TODO: Investigate whether this is a bug with code-server.
const address = match[1].replace("127.0.0.1", "localhost")
this.logger.debug(`spawned on ${address}`)
resolved = true
timer.dispose()
resolve({ process: proc, address })
}
})
})
}
/**
* Close the code-server process.
*/
async close(): Promise<void> {
logger.debug("closing")
if (this.process) {
const proc = (await this.process).process
this.closed = true // To prevent the close handler from erroring.
proc.kill()
}
}
}
/**
* This is a "Page Object Model" (https://playwright.dev/docs/pom/) meant to
* wrap over a page and represent actions on that page in a more readable way.
* This targets a specific code-server instance which must be passed in.
* Navigation and setup performed by this model will cause the code-server
* process to spawn if it hasn't yet.
*/
export class CodeServerPage {
private readonly editorSelector = "div.monaco-workbench"
constructor(private readonly codeServer: CodeServer, public readonly page: Page) {
this.page.on("console", (message) => {
this.codeServer.logger.debug(message)
})
this.page.on("pageerror", (error) => {
logError(this.codeServer.logger, "page", error)
})
}
address() {
return this.codeServer.address()
}
/**
* Navigate to code-server.
*/
async navigate() {
const address = await this.codeServer.address()
await this.page.goto(address, { waitUntil: "networkidle" })
}
/**
* Checks if the editor is visible
* and that we are connected to the host
*
* Reload until both checks pass
*/
async reloadUntilEditorIsReady() {
this.codeServer.logger.debug("Waiting for editor to be ready...")
const editorIsVisible = await this.isEditorVisible()
const editorIsConnected = await this.isConnected()
let reloadCount = 0
// Occassionally code-server timeouts in Firefox
// we're not sure why
// but usually a reload or two fixes it
// TODO@jsjoeio @oxy look into Firefox reconnection/timeout issues
while (!editorIsVisible && !editorIsConnected) {
// When a reload happens, we want to wait for all resources to be
// loaded completely. Hence why we use that instead of DOMContentLoaded
// Read more: https://thisthat.dev/dom-content-loaded-vs-load/
await this.page.waitForLoadState("load")
// Give it an extra second just in case it's feeling extra slow
await this.page.waitForTimeout(1000)
reloadCount += 1
if ((await this.isEditorVisible()) && (await this.isConnected())) {
this.codeServer.logger.debug(`editor became ready after ${reloadCount} reloads`)
break
}
await this.page.reload()
}
this.codeServer.logger.debug("Editor is ready!")
}
/**
* Checks if the editor is visible
*/
async isEditorVisible() {
this.codeServer.logger.debug("Waiting for editor to be visible...")
// Make sure the editor actually loaded
await this.page.waitForSelector(this.editorSelector)
const visible = await this.page.isVisible(this.editorSelector)
this.codeServer.logger.debug(`Editor is ${visible ? "not visible" : "visible"}!`)
return visible
}
/**
* Checks if the editor is visible
*/
async isConnected() {
this.codeServer.logger.debug("Waiting for network idle...")
await this.page.waitForLoadState("networkidle")
const host = new URL(await this.codeServer.address()).host
// NOTE: This seems to be pretty brittle between version changes.
const hostSelector = `[aria-label="remote ${host}"]`
this.codeServer.logger.debug(`Waiting selector: ${hostSelector}`)
await this.page.waitForSelector(hostSelector)
return await this.page.isVisible(hostSelector)
}
/**
* Focuses Integrated Terminal
* by using "Terminal: Focus Terminal"
* from the Command Palette
*
* This should focus the terminal no matter
* if it already has focus and/or is or isn't
* visible already.
*/
async focusTerminal() {
await this.executeCommandViaMenus("Terminal: Focus Terminal")
// Wait for terminal textarea to show up
await this.page.waitForSelector("textarea.xterm-helper-textarea")
}
/**
* Navigate to the command palette via menus then execute a command by typing
* it then clicking the match from the results.
*/
async executeCommandViaMenus(command: string) {
await this.navigateMenus(["View", "Command Palette"])
await this.page.keyboard.type(command)
await this.page.hover(`text=${command}`)
await this.page.click(`text=${command}`)
}
/**
* Navigate through the specified set of menus. If it fails it will keep
* trying.
*/
async navigateMenus(menus: string[]) {
const navigate = async (cancelToken: CancelToken) => {
const steps: Array<() => Promise<unknown>> = [() => this.page.waitForSelector(`${menuSelector}:focus-within`)]
for (const menu of menus) {
// Normally these will wait for the item to be visible and then execute
// the action. The problem is that if the menu closes these will still
// be waiting and continue to execute once the menu is visible again,
// potentially conflicting with the new set of navigations (for example
// if the old promise clicks logout before the new one can). By
// splitting them into two steps each we can cancel before running the
// action.
steps.push(() => this.page.hover(`text=${menu}`, { trial: true }))
steps.push(() => this.page.hover(`text=${menu}`, { force: true }))
steps.push(() => this.page.click(`text=${menu}`, { trial: true }))
steps.push(() => this.page.click(`text=${menu}`, { force: true }))
}
for (const step of steps) {
await step()
if (cancelToken.canceled()) {
this.codeServer.logger.debug("menu navigation canceled")
return false
}
}
return true
}
const menuSelector = '[aria-label="Application Menu"]'
const open = async () => {
await this.page.click(menuSelector)
await this.page.waitForSelector(`${menuSelector}:not(:focus-within)`)
return false
}
// TODO: Starting in 1.57 something closes the menu after opening it if we
// open it too soon. To counter that we'll watch for when the menu loses
// focus and when/if it does we'll try again.
// I tried using the classic menu but it doesn't show up at all for some
// reason. I also tried toggle but the menu disappears after toggling.
let retryCount = 0
let cancelToken = new CancelToken()
while (!(await Promise.race([open(), navigate(cancelToken)]))) {
this.codeServer.logger.debug("menu was closed, retrying")
++retryCount
cancelToken.cancel()
cancelToken = new CancelToken()
}
this.codeServer.logger.debug(`menu navigation retries: ${retryCount}`)
}
/**
* Navigates to code-server then reloads until the editor is ready.
*
* It is recommended to run setup before using this model in any tests.
*/
async setup(authenticated: boolean) {
await this.navigate()
// If we aren't authenticated we'll see a login page so we can't wait until
// the editor is ready.
if (authenticated) {
await this.reloadUntilEditorIsReady()
}
}
}