a1af9e2a56
* Move integration types into code-server This will be easier to maintain than to have it as a patch. * Disable connection token Using a flag means we will not need to patch it out. I think this is new from 1.64? * Add product.json to build process This way we do not have to patch it. * Ship with remote agent package.json Instead of the root one. This contains fewer dependencies. * Let Code handle errors This way we will not have to patch Code to make this work and I think it makes sense to let Code handle the request. If we do want to handle errors we can do it cleanly by patching their error handler to throw instead. * Move manifest override into code-server This way we will not have to patch it. * Move to patches - Switch submodule to track upstream - Add quilt to the process - Add patches The node-* ignore was ignoring one of the diffs so I removed it. This was added when we were curling Node as node-v{version}-darwin-x64 for the macOS build but this no longer happens (we use the Node action to install a specific version now so we just use the system-wide Node). * Use pre-packaged Code
20 lines
1.5 KiB
Diff
20 lines
1.5 KiB
Diff
Add connection type to web sockets
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This allows the backend to distinguish them. In our case we use them to count a
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single "open" of Code so we need to be able to distinguish between web sockets
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from two instances and two web sockets used in a single instance.
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Index: code-server/lib/vscode/src/vs/platform/remote/common/remoteAgentConnection.ts
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===================================================================
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--- code-server.orig/lib/vscode/src/vs/platform/remote/common/remoteAgentConnection.ts
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+++ code-server/lib/vscode/src/vs/platform/remote/common/remoteAgentConnection.ts
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@@ -231,7 +231,7 @@ async function connectToRemoteExtensionH
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let socket: ISocket;
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try {
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- socket = await createSocket(options.logService, options.socketFactory, options.host, options.port, `reconnectionToken=${options.reconnectionToken}&reconnection=${options.reconnectionProtocol ? 'true' : 'false'}`, `renderer-${connectionTypeToString(connectionType)}-${options.reconnectionToken}`, timeoutCancellationToken);
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+ socket = await createSocket(options.logService, options.socketFactory, options.host, options.port, `type=${connectionTypeToString(connectionType)}&reconnectionToken=${options.reconnectionToken}&reconnection=${options.reconnectionProtocol ? 'true' : 'false'}`, `renderer-${connectionTypeToString(connectionType)}-${options.reconnectionToken}`, timeoutCancellationToken);
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} catch (error) {
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options.logService.error(`${logPrefix} socketFactory.connect() failed or timed out. Error:`);
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options.logService.error(error);
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