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Author SHA1 Message Date
Asher
9087e0c091
fix: invoking code-server in integrated terminal (#5360)
* Include bin scripts for all platforms

These will get symlinked as part of the postinstall.  These scripts
provide everything ours does inside the integrated terminal plus more.

* Improve OS detection

Specifically for Windows although we do not yet support Windows.

Also standardize the duplicate arch functions since they had drifted
from each other bit.

* Remove duplicate asar symlink

Since standalone releases run the postinstall they will get the asar
symlink there.  That means the symlink will not exist for the npm
package and we will not need to ignore it.

The symlink portion is split out so it can be re-used for other
symlinks (for example linking bin scripts).

* Add symlinks to bin scripts

* Add test for opening a file from the terminal

* Add global Playwright timeout

Otherwise it will exceed the Actions timeout and get rudely killed
without any output.

* Make sed work on macOS

* Fix Node path in bin scripts

* Disable shellcheck expansion error

* Make scripts executable

* Remove .bak files created by sed

* Include Code build script in cache hash

Otherwise if we change the script it will not rebuild Code.

* Make sure the terminal opens

The selector was timing out even though it matched more than one element
but matching on the focused one appears to work.

In addition add a loop so it can keep trying to open the terminal
if something goes wrong with the focus.
2022-08-04 16:03:28 +00:00
Asher
5ce99f8d1c
chore: update Code to 1.68 (#5263)
* chore: update Code to 1.67

Was able to remove our changes to common/webview.ts since they are
upstream now.

Other than that no serious changes, just context diffs.

* chore: update Code to 1.68

- Upstream moved the web socket endpoint so change the Express route
  from / to *.  That will let web sockets work at any endpoint.
- Everything in the workbench config is basically the same but
  de-indented (upstream extracted it into a separate object which
  resulted in a de-indent), the ordering is slightly different, and
  instead of vscodeBase we now need vscodeBase + this._staticRoute since
  everything is served from a sub-path now.
- Move manifest link back to the root since that is where we host our
  manifest.
- Change RemoteAuthoritiesImpl to use the same path building method as
  in other places (+ instead of using URI.parse/join).
- Use existing host/port in RemoteAuthoritiesImpl and
  BrowserSocketFactory instead of patching them to use window.location
  (these are set from window.location to begin with so it should be the
  same result but with less patching).
- Since BrowserSocketFactory includes a sub-path now (endpoints were
  changed upstream to serve from /quality/commit instead of from the
  root) the patch there has changed to prepend the base to that
  path (instead of using the base directly).
- The workbench HTML now natively supports a base URL in the form of
  WORKBENCH_WEB_BASE_URL so no need for VS_BASE patches there anymore.
- Upstream added type="image/x-icon" so I did as well.
- Move the language patch to the end of the series so it is easier to
  eventually remove.
- Remove the existing NLS config in favor of one that supports
  extensions.
- Upstream deleted webview main.js and inlined it into the HTML so move
  that code (the parent origin check) into both those HTML files
  (index.html and index-no-csp.html).
- The remaining diff is from changes to the surrounding context or a
  line was changed slightly by upstream (for example renamed files or
  new arguments like to the remote authority resolver).

* fix: modify product.json before building

Code injects this into the client during the build process so it needs
to be updated before we build.

* fix: update inline script nonces

* Update HTML base path test

* fix: missing commit

Code overrides it with nothing.

The date is also already injected.

* fix: web extensions breaking when the commit changes

By just using the marketplace directly instead of going through the
backend.  I am not sure what the point is when searching extensions
already goes directly to the marketplace anyway.

But also remove the prefix that breaks this as well because otherwise
existing installations will break.
2022-06-21 21:51:46 +00:00
Asher
21c74802e8
chore: move Code to a submodule (#4990)
* Move Code to a submodule

Closes #4901.

* Base Code cache on hash and re-enable node_modules cache

The current setup appears to only rebuild VS Code if the dependencies
change but we need to rebuild it if anything changes.

I also re-enabled the commented out node_modules caches.  They look like
they should work to me with the submodule method.  I think the problem
occurred because Code itself was being installed in the yarn step.
2022-03-14 21:37:29 -05:00
Teffen
1b60ef418c
Use upstream server (#4414)
* Flesh out fixes to align with upstream.

* Update route handlers to better reflect fallback behavior.

* Add platform to vscode-reh-web task

Our strategy has been to build once and then recompile native modules
for individual platforms.  It looks like VS Code builds from scratch for
each platform.

But we can target any platform, grab the pre-packaged folder, then
continue with own packaging.

In the future we may want to rework to match upstream.

* Fix issue where workspace args are not parsed.

* Fix issues surrounding opening files within code-server's terminal.

* Readd parent wrapper for hot reload.

* Allow more errors.

* Fix issues surrounding Coder link.

* Add dir creation and fix cli

It seems VS Code explodes when certain directories do not exist so
import the reh agent instead of the server component since it creates
the directories (require patching thus the VS Code update).

Also the CLI (for installing extensions) did not seem to be working so
point that to the same place since it also exports a function for
running that part of the CLI.

* Remove hardcoded VSCODE_DEV=1

This causes VS Code to use the development HTML file.  Move this to the
watch command instead.

I deleted the other stuff before it as well since in the latest main.js
they do not have this code so I figure we should be safe to omit it.

* Fix mismatching commit between client and server

* Mostly restore command-line parity

Restore most everything and remove the added server arguments.  This
will let us add and remove options after later so we can contain the
number of breaking changes.

To accomplish this a hard separation is added between the CLI arguments
and the server arguments.

The separation between user-provided arguments and arguments with
defaults is also made more clear.

The extra directory flags have been left out as they were buggy and
should be implemented upstream although I think there are better
solutions anyway.  locale and install-source are unsupported with the
web remote and are left removed.  It is unclear whether they were used
before anyway.

Some restored flags still need to have their behavior re-implemented.

* Fix static endpoint not emitting 404s

This fixes the last failing unit test.

Fix a missing dependency, add some generic reverse proxy support for the
protocol, and add back a missing nfpm fix.

* Import missing logError

* Fix 403 errors

* Add code-server version to about dialog

* Use user settings to disable welcome page

The workspace setting seems to be recognized but if so it is having no
effect.

* Update VS Code cache step with new build directories

Co-authored-by: Asher <ash@coder.com>
2021-11-09 23:28:31 -06:00
Joe Previte
705e821741
fix(testing): revert change & fix playwright tests (#4310)
* fix(testing): revert change & fix playwright tests

* fix(constants): add type to import statement

* refactor(e2e): delete browser test

This test was originally added to ensure playwright was working.

At this point, we know it works so removing this test because it doesn't help
with anything specific to code-server and only adds unnecessary code to the
codebase plus increases the e2e test job duration.

* chore(e2e): use 1 worker for e2e test

I don't know if it's a resources issue, playwright, or code-server but it seems
like the e2e tests choke when multiple workers are used.

This change is okay because our CI runner only has 2 cores so it would only use
1 worker anyway, but by specifying it in our playwright config, we ensure more
stability in our e2e tests working correctly.

See these PRs:
- https://github.com/cdr/code-server/pull/3263
- https://github.com/cdr/code-server/pull/4310

* revert(vscode): add missing route with redirect

* chore(vscode): update to latest fork

* Touch up compilation step.

* Bump vendor.

* Fix VS Code minification step

* Move ClientConfiguration to common

Common code must not import Node code as it is imported by the browser.

* Ensure lib directory exists before curling

cURL errors now because VS Code was moved and the directory does not
exist.

* Update incorrect e2e test help output

Revert workers change as well; this can be overridden when desired.

* Add back extension compilation step

* Include missing resources in release

This includes a favicon, for example.  I opted to include the entire
directory to make sure we do not miss anything.  Some of the other
stuff looks potentially useful (like completions).

* Set quality property in product configuration

When httpWebWorkerExtensionHostIframe.html is fetched it uses the web
endpoint template (in which we do not include the commit) but if the
quality is not set it prepends the commit to the web endpoint instead.
The new static endpoint does not use/handle commits so this 404s.

Long-term we might want to make the new static endpoint use commits like
the old one but we will also need to update the various other static
URLs to include the commit.

For now I just fixed this by adding the quality since:
  1. Probably faster than trying to find and update all static uses.
  2. VS Code probably expects it anyway.
  3. Gives us better control over the endpoint.

* Update VS Code

This fixes several build issues.

* Bump vscode.

* Bump.

* Bump.

* Use CLI directly.

* Update tests to reflect new upstream behavior.

* Move unit tests to after the build

Our code has new dependencies on VS Code that are pulled in when the
unit tests run.  Because of this we need to build VS Code before running
the unit tests (as it only pulls built code).

* Upgrade proxy-agent dependencies

This resolves a security report with one of its dependencies (vm2).

* Symlink VS Code output directory before unit tests

This is necessary now that we import from the out directory.

* Fix issues surrounding persistent processes between tests.

* Update VS Code cache directories

These were renamed so the cached paths need to be updated.  I changed
the key as well to force a rebuild.

* Move test symlink to script

This way it works for local testing as well.

I had to use out-build instead of out-vscode-server-min because Jest
throws some obscure error about a handlebars haste map.

* Fix listening on a socket

* Update VS Code

It contains fixes for missing files in the build.

* Standardize disposals

* Dispose HTTP server

Shares code with the test HTTP server.  For now it is a function but
maybe we should make it a class that is extended by tests.

* Dispose app on exit

* Fix logging link errors

Unfortunately the logger currently chokes when provided with error
objects.

Also for some reason the bracketed text was not displaying...

* Update regex used by e2e to extract address

The address was recently changed to use URL which seems to add a
trailing slash when using toString, causing the regex match to fail.

* Log browser console in e2e tests

* Add base back to login page

This is used to set cookies when using a base path.

* Remove login page test

The file this was testing no longer exists.

* Use path.posix for static base

Since this is a web path and not platform-dependent.

* Add test for invalid password

Co-authored-by: Teffen Ellis <teffen@nirri.us>
Co-authored-by: Asher <ash@coder.com>
2021-10-28 15:27:17 -05:00
Teffen Ellis
d8c344beda Refactor vscode endpoints to use fork directly. 2021-09-30 19:14:17 -04:00
Teffen Ellis
f885b29675 Add vscode via vendor package.
- Use yarn for vscode vendoring.
- Grab hash from package.
2021-09-15 14:54:33 -04:00
Stefano Dissegna
0529f52b9d compile extensions media 2021-09-07 23:15:46 +00:00
Akash Satheesan
bc3defd42a
chore(build): compile vscode+extensions in parallel (#3250) 2021-04-28 23:55:56 +05:30
Anmol Sethi
be032cf735
Add NPM package, debs, rpms and refactor CI/build process
Closes many issues that I'll prune after adding more docs
for users.
2020-05-06 20:25:52 -04:00