* docs: update maintaining
* chore(e2e): add maxFailures to playwright
* fix(ci): skip submodule in e2e job
We don't need the submodules for the e2e job. This will speed up the
checkout step.
* feat(ci): add test-e2e-proxy job
This adds a new job to CI to run our tests behind Caddy and simulate
code-server running against a reverse-proxy.
* refactor: make e2e work with reverse proxy
This refactors the e2e test in a couple ways:
- remove setting cookie in localStorage (instead we pass --auth none)
- refactor address() method to account for reverse proxy logic
* Update test/e2e/models/CodeServer.ts
* Update test/playwright.config.ts
* Update test/utils/constants.ts
Co-authored-by: Asher <ash@coder.com>
* Update test/utils/helpers.ts
Co-authored-by: Asher <ash@coder.com>
Co-authored-by: Asher <ash@coder.com>
* Implement last opened functionality
Fixes https://github.com/cdr/code-server/issues/4619
* Fix test temp dirs not being cleaned up
* Mock logger everywhere
This suppresses all the error and debug output we generate which makes
it hard to actually find which test has failed. It also gives us a
standard way to test logging for the few places we do that.
* Use separate data directories for unit test instances
Exactly as we do for the e2e tests.
* Add integration tests for vscode route
* Make settings use --user-data-dir
Without this test instances step on each other feet and they also
clobber your own non-test settings.
* Make redirects consistent
They will preserve the trailing slash if there is one.
* Remove compilation check
If you do a regular non-watch build there are no compilation stats so
this bricks VS Code in CI when running the unit tests.
I am not sure how best to fix this for the case where you have a build
that has not been packaged yet so I just removed it for now and added a
message to check if VS Code is compiling when in dev mode.
* Update code-server update endpoint name