We tried to switch from `yarn` to `npm` because `yarn` ignores lockfiles
but learned that we missed a few key things.
For now, we are reverting docs and a few other changes that suggested
using `npm` instead of `yarn` until we fully remove `yarn` from the
codebase.
t Please enter the commit message for your changes. Lines starting
* Use --exclude to skip node_modules
Instead of copying and then deleting them. This will also catch some
node_modules directories that were missed.
* Remove per-extension dependency install
Code packages all the dependencies using webpack for each extension so
there are no dependencies to install.
* Include source maps
I also moved this to its own patch because it feels sufficiently
standalone.
Fixes#5026.
* Refresh language patch
The base is slightly different so it needed to be refreshed.
* Add missing package.json
This was caused by switching to Code's package step which does not
include the package.json.
Fixes#5019.
* Include keytar
It seems this actually is used now.
* fix: source lib.sh in docker-buildx-push for tagging version
* chore: use ubuntu and update git config homebrew job
* refactor: simplify brew-bump.sh script
* Revert "fix: source lib.sh in docker-buildx-push for tagging version"
This reverts commit 2f7a3610cb.
* Regenerate last opened patch
The lines were a bit off.
* Remove packaged .gitignore files
Fixes#4964.
* Remove extra Node binary
This gets overidden in the standalone but it was getting uselessly
included in the npm package.
* Move integration types into code-server
This will be easier to maintain than to have it as a patch.
* Disable connection token
Using a flag means we will not need to patch it out. I think this is
new from 1.64?
* Add product.json to build process
This way we do not have to patch it.
* Ship with remote agent package.json
Instead of the root one. This contains fewer dependencies.
* Let Code handle errors
This way we will not have to patch Code to make this work and I think it
makes sense to let Code handle the request.
If we do want to handle errors we can do it cleanly by patching their
error handler to throw instead.
* Move manifest override into code-server
This way we will not have to patch it.
* Move to patches
- Switch submodule to track upstream
- Add quilt to the process
- Add patches
The node-* ignore was ignoring one of the diffs so I removed it. This
was added when we were curling Node as node-v{version}-darwin-x64 for
the macOS build but this no longer happens (we use the Node action to
install a specific version now so we just use the system-wide Node).
* Use pre-packaged Code
* refactor: checkout homebrew-core in action instead of script
This moves the git clone step from the `brew-bump.sh` script into the
`npm-brew.yaml` as part of the job using actions/checkout instead.
* refactor: clean up brew-bump.sh script
* fixup
* fixup!: remove step to clean up homebrew repo
* fixup!: use correct ./ci path steps-lib.sh
* fixup!: add exit code 0 for duplicate PRs
* fix(ci): correctly download npm artifact
* fixup! fix(ci): correctly download npm artifact
* docs: update MAINTAINING
* fixup! docs: update MAINTAINING
* fixup! Merge branch 'main' into 4949-chore-fix-npm-workflow
* chore: get ci to run
* refactor: use vVERSION branch name instead of release
* refactor: use new download artifact in docker workflow
* refactor: clean up release-github-assets script
* fixup: remove extra v
* fixup! fixup: remove extra v
* feat(npm): use DEV_PACKAGE_NAME for development
* feat(ci): use npm v7 in npm job
* fixup: add npm version
* fixup: always set package name
* wip
* fix: check for npm and npm v7
* fixup
* fixup: move after release dir created
* fixup: use jq
* fixup: use jq correctly
* Move Code to a submodule
Closes#4901.
* Base Code cache on hash and re-enable node_modules cache
The current setup appears to only rebuild VS Code if the dependencies
change but we need to rebuild it if anything changes.
I also re-enabled the commented out node_modules caches. They look like
they should work to me with the submodule method. I think the problem
occurred because Code itself was being installed in the yarn step.
* add support for imagePullSecrets
* Add doc and example value for imagePullSecrets
* simplify syntax for imagePullSecrets
Co-authored-by: Joe Previte <jjprevite@gmail.com>
* feat: refactor npm workflows to use download-artifact
This refactors the npm workflows to use the download-artifact GitHub Action. We
had problems in the past with our download_artifact custom bash function. This
also fixes an issue where we weren't downloading the correct artifacts when
publishing beta and dev tags to npm.
* fixup: remove unused env var
* fixup! add download-artifcat to npm-brew"
* fixup! remove unnecessary code comment
* fixup! move NPM_ENVIRONMENT logic to script
* Update links in package.json
I will try checking the docs too
* docs: Update links in triage.md
* docs: Update links in npm.md
* docs: Update links in whatever files that have `cdr`
* Replace globally, thanks @bpmct!
* fix: coderer instead of coder
I should've used all three toggles in the Search/Replace tab in the GItHub.dev editor.
* Code Formatting
* Disable BROWSER env var
Right now the browser helper script does not actually work. It seems
safer to skip this until we can fix it.
* Bump to 4.0.2
* Update changelog for 4.0.2
* feat: add logic to publish beta/dev npm
This adds new log to publish the npm package both while working on PRs and when
PRs are merged into main, allowing us to easily test changes in a
production-like setting.
Co-authored-by: Asher <ash@coder.com>
* chore(deps): replace argon2 w/@node-rs/argon2
* refactor: clean up hashPassword functions
* refactor(util): pass in process.platform
* fix: use correct settings for test-extension
Before, it was running into errors with an @types package.
Now, we're correctly running `tsc` so it picks up our `tsconfig.json` and we're
telling TypeScript to not typecheck our lib and exclude `node_modules`
* Add test extension
This will let us test extension-related features (like the proxy URI).
I removed the environment variables in the script because they override
the ones you set yourself. We still set defaults in constants.ts.
* Add changelog entry for VSCODE_PROXY_URI
* Add terminal test for VSCODE_PROXY_URI
* Update VS Code
This adds the VSCODE_PROXY_URI environment variable.
* Implement last opened functionality
Fixes https://github.com/cdr/code-server/issues/4619
* Fix test temp dirs not being cleaned up
* Mock logger everywhere
This suppresses all the error and debug output we generate which makes
it hard to actually find which test has failed. It also gives us a
standard way to test logging for the few places we do that.
* Use separate data directories for unit test instances
Exactly as we do for the e2e tests.
* Add integration tests for vscode route
* Make settings use --user-data-dir
Without this test instances step on each other feet and they also
clobber your own non-test settings.
* Make redirects consistent
They will preserve the trailing slash if there is one.
* Remove compilation check
If you do a regular non-watch build there are no compilation stats so
this bricks VS Code in CI when running the unit tests.
I am not sure how best to fix this for the case where you have a build
that has not been packaged yet so I just removed it for now and added a
message to check if VS Code is compiling when in dev mode.
* Update code-server update endpoint name
* Add tests for relativeRoot
* Remove path.posix.join
Since this is for file system paths it feels incorrect to use it on
URL paths as they are different in many ways.
* Rewrite cookie path logic
Before we relied on the client to resolve the base given to it by the
backend against the path.
Instead have the client pass that information along so we can resolve it
on the backend. This means the client has to do less work.
* Do not remove out directory before watch
This is re-used for incremental compilation.
Also remove del since that was the only use (and we can use fs.rmdir in
the future if we need something like this).
* Remove unused function resolveBase
The watch script was reloading the web server after every extension
compilation which is not necessary plus VS Code will not even be ready
at that point anyway.
Instead restart when the main compilation is finished. The string to
match with includes a "with" because otherwise it would match "Finished
compilation extensions" which is not the main compilation task where we
actually need to restart the web server.
I also replaced this.log with console.log because the former does not
include a newline and it appears we want newlines with all
these (otherwise the next log starts on the same line which looks odd).
I removed the cache clean as well because the cache is meant to stay
there to speed up builds.
The "Starting watch-client" string no longer appears in the latest build
output. We could look for "Finished compilation with" to avoid
restarting when other tasks restart (since they also include the name
i.e. "Finished compilation extensions with 0 errors") but I figure we
might as well restart code-server when any compilation task completes in
case other tasks include changes that need to be reloaded.
* Flesh out fixes to align with upstream.
* Update route handlers to better reflect fallback behavior.
* Add platform to vscode-reh-web task
Our strategy has been to build once and then recompile native modules
for individual platforms. It looks like VS Code builds from scratch for
each platform.
But we can target any platform, grab the pre-packaged folder, then
continue with own packaging.
In the future we may want to rework to match upstream.
* Fix issue where workspace args are not parsed.
* Fix issues surrounding opening files within code-server's terminal.
* Readd parent wrapper for hot reload.
* Allow more errors.
* Fix issues surrounding Coder link.
* Add dir creation and fix cli
It seems VS Code explodes when certain directories do not exist so
import the reh agent instead of the server component since it creates
the directories (require patching thus the VS Code update).
Also the CLI (for installing extensions) did not seem to be working so
point that to the same place since it also exports a function for
running that part of the CLI.
* Remove hardcoded VSCODE_DEV=1
This causes VS Code to use the development HTML file. Move this to the
watch command instead.
I deleted the other stuff before it as well since in the latest main.js
they do not have this code so I figure we should be safe to omit it.
* Fix mismatching commit between client and server
* Mostly restore command-line parity
Restore most everything and remove the added server arguments. This
will let us add and remove options after later so we can contain the
number of breaking changes.
To accomplish this a hard separation is added between the CLI arguments
and the server arguments.
The separation between user-provided arguments and arguments with
defaults is also made more clear.
The extra directory flags have been left out as they were buggy and
should be implemented upstream although I think there are better
solutions anyway. locale and install-source are unsupported with the
web remote and are left removed. It is unclear whether they were used
before anyway.
Some restored flags still need to have their behavior re-implemented.
* Fix static endpoint not emitting 404s
This fixes the last failing unit test.
Fix a missing dependency, add some generic reverse proxy support for the
protocol, and add back a missing nfpm fix.
* Import missing logError
* Fix 403 errors
* Add code-server version to about dialog
* Use user settings to disable welcome page
The workspace setting seems to be recognized but if so it is having no
effect.
* Update VS Code cache step with new build directories
Co-authored-by: Asher <ash@coder.com>
* Drop duplicate Helm values from values.yaml
* Use frozen lockfile for test dependencies in CI (#4442)
* Use frozen lockfile for test dependencies in CI
This might be causing more Playwright issues.
* Bump Playwright
Mostly just to trigger a reinstall of dependencies since it is cached
and still failing.
Once updated it errors saying install needs to run so add that too.
* Drop duplicate Helm values from values.yaml
Co-authored-by: Asher <ash@coder.com>