* Replace evaluations with proxies and messages
* Return proxies synchronously
Otherwise events can be lost.
* Ensure events cannot be missed
* Refactor remaining fills
* Use more up-to-date version of util
For callbackify.
* Wait for dispose to come back before removing
This prevents issues with the "done" event not always being the last
event fired. For example a socket might close and then end, but only
if the caller called end.
* Remove old node-pty tests
* Fix emitting events twice on duplex streams
* Preserve environment when spawning processes
* Throw a better error if the proxy doesn't exist
* Remove rimraf dependency from ide
* Update net.Server.listening
* Use exit event instead of killed
Doesn't look like killed is even a thing.
* Add response timeout to server
* Fix trash
* Require node-pty & spdlog after they get unpackaged
This fixes an error when running in the binary.
* Fix errors in down emitter preventing reconnecting
* Fix disposing proxies when nothing listens to "error" event
* Refactor event tests to use jest.fn()
* Reject proxy call when disconnected
Otherwise it'll wait for the timeout which is a waste of time since we
already know the connection is dead.
* Use nbin for binary packaging
* Remove additional module requires
* Attempt to remove require for local bootstrap-fork
* Externalize fsevents
- It logs the error now.
- For some reason when there is an error node-netstat runs the callback
twice. That resulted in us scheduling an exponentially growing number
of calls which ate up all the CPU (and probably memory eventually).
For now, opted to dispose when there is an error.
- Move the old data directory if possible.
- Fix extension path to not use a hard-coded path and instead use the
data directory.
- Create every part of the path during startup.
- Create each path when a connection is made as well in case they are
deleted while the server is running.
- Create every part of the path before saving settings or writing a file
using the resource endpoint.
This is the critical piece to let you serve code-server proxied under a
path. Otherwise if you proxy e.g. `/editor/` thru to
`http://localhost:8000`, everything works fine except the websocket
connection is still opened to `/`
* Update VS Code to 1.32.0
* Update patch
Most changes are moved files, most notably shell.contribution.ts which
is now main.contribution.ts.
Also:
- repl.ts no longer uses isMacintosh
- shell.ts doesn't exist
- added back the commented-out CSP headers
* Use es6 target for bootstrap-fork
* Directly reference cross-env binary
yarn and npm find the binary just fine when running the tasks from the
root but it doesn't work if you run one of those tasks directly from
within those directories.
* Update import paths and bootstrap-fork ignores
* Increase memory limit for building default extensions
* Fix invalid regex in Firefox
* Update startup function
* Fix global.require error
* Update zip extract arguments
* Update travis to minimum required Node version
* Always chmod executable dependencies
Fixes EACCESS errors for users that had the files unpacked before we
added the chmod call.
* Remove unused var declaration
* Add task for packaging release
* Modify package task to package a single binary
This is so it can be used as part of the build/release script.
* Package release as part of Travis deploy
* Set platform env var
* Add arch env var
* Make version available to the code
* Use tar for Linux and zip for Mac & Windows
* Allow setting marketplace URL
* Add zip fill
* Comment out CSP for now
* Fill zip on client as well
Probably will need it for client-side extensions.
* Don't use itemUrl (it's undefined)
* Remove extension rating
* Hide ratings with CSS instead of patching them out
* Add hard-coded fallback for service URL
* Only use coder-develop for extapi if env is explicitly development
* Don't use coder-develop at all for extapi
If you need it, you can set SERVICE_URL.
* Add windows support
* Improve multi-platform support
* Install with network-concurrency 1
* Use file-glob to upload windows binary
* Don't install packages in parallel if on windows
* Rename vscode-remote to code-server
* Add output at intervals so CI doesn't kill build
* Update all tasks to provide timed output
* Don't perform tasks sync otherwise we can't log
Fixed by returning the original buffer from `fs.read` and then just
using whatever encoding was passed in to iconv, so this should all work
exactly the same now as it does on native Node.
* Set platform based on server
Had to refactor a bit to ensure our values get set before VS Code tries
to use them.
* Pave the way for mnemonics on all platforms
* Fix context menus on Mac
* Fix a bunch of things on Mac including menu bar
* Set keybindings based on client's OS
Previously they'd go in still stringified so we didn't get a chance to
convert buffer objects back to buffers, for example, making things like
`fs.write` write `[object Object]` to files.
* Add trace log level
* Use active eval to implement spdlog
* Split server/client active eval interfaces
Since all properties are *not* valid on both sides
* +200% fire resistance
* Implement exec using active evaluations
* Fully implement child process streams
* Watch impl, move child_process back to explicitly adding events
Automatically forwarding all events might be the right move, but wanna
think/discuss it a bit more because it didn't come out very cleanly.
* Would you like some args with that callback?
* Implement the rest of child_process using active evals
* Rampant memory leaks
Emit "kill" to active evaluations when client disconnects in order to
kill processes. Most likely won't be the final solution.
* Resolve some minor issues with output panel
* Implement node-pty with active evals
* Provide clearTimeout to vm sandbox
* Implement socket with active evals
* Extract some callback logic
Also remove some eval interfaces, need to re-think those.
* Implement net.Server and remainder of net.Socket using active evals
* Implement dispose for active evaluations
* Use trace for express requests
* Handle sending buffers through evaluation events
* Make event logging a bit more clear
* Fix some errors due to us not actually instantiating until connect/listen
* is this a commit message?
* We can just create the evaluator in the ctor
Not sure what I was thinking.
* memory leak for you, memory leak for everyone
* it's a ternary now
* Don't dispose automatically on close or error
The code may or may not be disposable at that point.
* Handle parsing buffers on the client side as well
* Remove unused protobuf
* Remove TypedValue
* Remove unused forkProvider and test
* Improve dispose pattern for active evals
* Socket calls close after error; no need to bind both
* Improve comment
* Comment is no longer wishy washy due to explicit boolean
* Simplify check for sendHandle and options
* Replace _require with __non_webpack_require__
Webpack will then replace this with `require` which we then provide to
the vm sandbox.
* Provide path.parse
* Prevent original-fs from loading
* Start with a pid of -1
vscode immediately checks the PID to see if the debug process launch
correctly, but of course we don't get the pid synchronously.
* Pass arguments to bootstrap-fork
* Fully implement streams
Was causing errors because internally the stream would set this.writing
to true and it would never become false, so subsequent messages would
never send.
* Fix serializing errors and streams emitting errors multiple times
* Was emitting close to data
* Fix missing path for spawned processes
* Move evaluation onDispose call
Now it's accurate and runs when the active evaluation has actually
disposed.
* Fix promisifying fs.exists
* Fix some active eval callback issues
* Patch existsSync in debug adapter
- Use whateverEmitter.event for the onWhatever methods.
- Add readonly to a bunch of things.
- Remove some redundancy in types.
- Move initializations out of the constructor and into the declarations
where it was reasonable to do so.
- Disable a few no-any violations.