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fix: state collision (#4881)

* Add helper for navigating the quick picker

This has problems similar to the menu except instead of closing it gets
re-created which interrupts the hover call and causes the test to fail.
Now it will keep trying just like the menu.

* Add a test for opening a file

* Add test for colliding state

* Update VS Code

This contains the colliding state fix.
This commit is contained in:
Asher 2022-02-22 12:43:13 -06:00 committed by GitHub
parent 23734d356a
commit f9402a6318
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 183 additions and 44 deletions

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@ -1,3 +1,5 @@
import { promises as fs } from "fs"
import * as path from "path"
import { describe, test, expect } from "./baseFixture" import { describe, test, expect } from "./baseFixture"
describe("CodeServer", true, [], () => { describe("CodeServer", true, [], () => {
@ -24,4 +26,32 @@ describe("CodeServer", true, [], () => {
await codeServerPage.focusTerminal() await codeServerPage.focusTerminal()
expect(await codeServerPage.page.isVisible("#terminal")).toBe(true) expect(await codeServerPage.page.isVisible("#terminal")).toBe(true)
}) })
test("should open a file", async ({ codeServerPage }) => {
const dir = await codeServerPage.workspaceDir
const file = path.join(dir, "foo")
await fs.writeFile(file, "bar")
await codeServerPage.openFile(file)
})
test("should not share state with other paths", async ({ codeServerPage }) => {
const dir = await codeServerPage.workspaceDir
const file = path.join(dir, "foo")
await fs.writeFile(file, "bar")
await codeServerPage.openFile(file)
// If we reload now VS Code will be unable to save the state changes so wait
// until those have been written to the database. It flushes every five
// seconds so we need to wait at least that long.
await codeServerPage.page.waitForTimeout(5500)
// The tab should re-open on refresh.
await codeServerPage.page.reload()
await codeServerPage.waitForTab(file)
// The tab should not re-open on a different path.
await codeServerPage.setup(true, "/vscode")
expect(await codeServerPage.tabIsVisible(file)).toBe(false)
})
}) })

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@ -3,7 +3,7 @@ import * as cp from "child_process"
import { promises as fs } from "fs" import { promises as fs } from "fs"
import * as path from "path" import * as path from "path"
import { Page } from "playwright" import { Page } from "playwright"
import { logError } from "../../../src/common/util" import { logError, plural } from "../../../src/common/util"
import { onLine } from "../../../src/node/util" import { onLine } from "../../../src/node/util"
import { PASSWORD, workspaceDir } from "../../utils/constants" import { PASSWORD, workspaceDir } from "../../utils/constants"
import { idleTimer, tmpdir } from "../../utils/helpers" import { idleTimer, tmpdir } from "../../utils/helpers"
@ -13,14 +13,21 @@ interface CodeServerProcess {
address: string address: string
} }
class CancelToken { class Context {
private _canceled = false private _canceled = false
private _done = false
public canceled(): boolean { public canceled(): boolean {
return this._canceled return this._canceled
} }
public done(): void {
this._done = true
}
public cancel(): void { public cancel(): void {
this._canceled = true this._canceled = true
} }
public finish(): boolean {
return this._done
}
} }
/** /**
@ -30,6 +37,7 @@ export class CodeServer {
private process: Promise<CodeServerProcess> | undefined private process: Promise<CodeServerProcess> | undefined
public readonly logger: Logger public readonly logger: Logger
private closed = false private closed = false
private _workspaceDir: Promise<string> | undefined
constructor(name: string, private readonly codeServerArgs: string[]) { constructor(name: string, private readonly codeServerArgs: string[]) {
this.logger = logger.named(name) this.logger = logger.named(name)
@ -47,11 +55,21 @@ export class CodeServer {
return address return address
} }
/**
* The workspace directory code-server opens with.
*/
get workspaceDir(): Promise<string> {
if (!this._workspaceDir) {
this._workspaceDir = tmpdir(workspaceDir)
}
return this._workspaceDir
}
/** /**
* Create a random workspace and seed it with settings. * Create a random workspace and seed it with settings.
*/ */
private async createWorkspace(): Promise<string> { private async createWorkspace(): Promise<string> {
const dir = await tmpdir(workspaceDir) const dir = await this.workspaceDir
await fs.mkdir(path.join(dir, "User")) await fs.mkdir(path.join(dir, "User"))
await fs.writeFile( await fs.writeFile(
path.join(dir, "User/settings.json"), path.join(dir, "User/settings.json"),
@ -184,11 +202,18 @@ export class CodeServerPage {
} }
/** /**
* Navigate to code-server. * The workspace directory code-server opens with.
*/ */
async navigate() { get workspaceDir() {
const address = await this.codeServer.address() return this.codeServer.workspaceDir
await this.page.goto(address, { waitUntil: "networkidle" }) }
/**
* Navigate to a code-server endpoint. By default go to the root.
*/
async navigate(endpoint = "/") {
const to = new URL(endpoint, await this.codeServer.address())
await this.page.goto(to.toString(), { waitUntil: "networkidle" })
} }
/** /**
@ -273,6 +298,29 @@ export class CodeServerPage {
await this.page.waitForSelector("textarea.xterm-helper-textarea") await this.page.waitForSelector("textarea.xterm-helper-textarea")
} }
/**
* Open a file by using menus.
*/
async openFile(file: string) {
await this.navigateMenus(["File", "Open File"])
await this.navigateQuickInput([path.basename(file)])
await this.waitForTab(file)
}
/**
* Wait for a tab to open for the specified file.
*/
async waitForTab(file: string): Promise<void> {
return this.page.waitForSelector(`.tab :text("${path.basename(file)}")`)
}
/**
* See if the specified tab is open.
*/
async tabIsVisible(file: string): Promise<void> {
return this.page.isVisible(`.tab :text("${path.basename(file)}")`)
}
/** /**
* Navigate to the command palette via menus then execute a command by typing * Navigate to the command palette via menus then execute a command by typing
* it then clicking the match from the results. * it then clicking the match from the results.
@ -287,13 +335,45 @@ export class CodeServerPage {
} }
/** /**
* Navigate through the specified set of menus. If it fails it will keep * Navigate through the items in the selector. `open` is a function that will
* trying. * open the menu/popup containing the items through which to navigation.
*/ */
async navigateMenus(menus: string[]) { async navigateItems(items: string[], selector: string, open?: (selector: string) => void): Promise<void> {
const navigate = async (cancelToken: CancelToken) => { const logger = this.codeServer.logger.named(selector)
const steps: Array<() => Promise<unknown>> = [() => this.page.waitForSelector(`${menuSelector}:focus-within`)]
for (const menu of menus) { /**
* If the selector loses focus or gets removed this will resolve with false,
* signaling we need to try again.
*/
const openThenWaitClose = async (ctx: Context) => {
if (open) {
await open(selector)
}
this.codeServer.logger.debug(`watching ${selector}`)
try {
await this.page.waitForSelector(`${selector}:not(:focus-within)`)
} catch (error) {
if (!ctx.done()) {
this.codeServer.logger.debug(`${selector} navigation: ${error.message || error}`)
}
}
return false
}
/**
* This will step through each item, aborting and returning false if
* canceled or if any navigation step has an error which signals we need to
* try again.
*/
const navigate = async (ctx: Context) => {
const steps: Array<{ fn: () => Promise<unknown>; name: string }> = [
{
fn: () => this.page.waitForSelector(`${selector}:focus-within`),
name: "focus",
},
]
for (const item of items) {
// Normally these will wait for the item to be visible and then execute // Normally these will wait for the item to be visible and then execute
// the action. The problem is that if the menu closes these will still // the action. The problem is that if the menu closes these will still
// be waiting and continue to execute once the menu is visible again, // be waiting and continue to execute once the menu is visible again,
@ -301,43 +381,72 @@ export class CodeServerPage {
// if the old promise clicks logout before the new one can). By // if the old promise clicks logout before the new one can). By
// splitting them into two steps each we can cancel before running the // splitting them into two steps each we can cancel before running the
// action. // action.
steps.push(() => this.page.hover(`text=${menu}`, { trial: true })) steps.push({
steps.push(() => this.page.hover(`text=${menu}`, { force: true })) fn: () => this.page.hover(`${selector} :text("${item}")`, { trial: true }),
steps.push(() => this.page.click(`text=${menu}`, { trial: true })) name: `${item}:hover:trial`,
steps.push(() => this.page.click(`text=${menu}`, { force: true })) })
steps.push({
fn: () => this.page.hover(`${selector} :text("${item}")`, { force: true }),
name: `${item}:hover:force`,
})
steps.push({
fn: () => this.page.click(`${selector} :text("${item}")`, { trial: true }),
name: `${item}:click:trial`,
})
steps.push({
fn: () => this.page.click(`${selector} :text("${item}")`, { force: true }),
name: `${item}:click:force`,
})
} }
for (const step of steps) { for (const step of steps) {
await step() try {
if (cancelToken.canceled()) { logger.debug(`navigation step: ${step.name}`)
this.codeServer.logger.debug("menu navigation canceled") await step.fn()
if (ctx.canceled()) {
logger.debug("navigation canceled")
return false
}
} catch (error) {
logger.debug(`navigation: ${error.message || error}`)
return false return false
} }
} }
return true return true
} }
const menuSelector = '[aria-label="Application Menu"]' // We are seeing the menu closing after opening if we open it too soon and
const open = async () => { // the picker getting recreated in the middle of trying to select an item.
await this.page.click(menuSelector) // To counter this we will keep trying to navigate through the items every
await this.page.waitForSelector(`${menuSelector}:not(:focus-within)`) // time we lose focus or there is an error.
return false let attempts = 1
let context = new Context()
while (!(await Promise.race([openThenWaitClose(), navigate(context)]))) {
++attempts
logger.debug("closed, retrying (${attempt}/∞)")
context.cancel()
context = new Context()
} }
// TODO: Starting in 1.57 something closes the menu after opening it if we context.finish()
// open it too soon. To counter that we'll watch for when the menu loses logger.debug(`navigation took ${attempts} ${plural(attempts, "attempt")}`)
// focus and when/if it does we'll try again.
// I tried using the classic menu but it doesn't show up at all for some
// reason. I also tried toggle but the menu disappears after toggling.
let retryCount = 0
let cancelToken = new CancelToken()
while (!(await Promise.race([open(), navigate(cancelToken)]))) {
this.codeServer.logger.debug("menu was closed, retrying")
++retryCount
cancelToken.cancel()
cancelToken = new CancelToken()
} }
this.codeServer.logger.debug(`menu navigation retries: ${retryCount}`) /**
* Navigate through a currently opened "quick input" widget, retrying on
* failure.
*/
async navigateQuickInput(items: string[]): Promise<void> {
await this.navigateItems(items, ".quick-input-widget")
}
/**
* Navigate through the menu, retrying on failure.
*/
async navigateMenus(menus: string[]): Promise<void> {
await this.navigateItems(menus, '[aria-label="Application Menu"]', async (selector) => {
await this.page.click(selector)
})
} }
/** /**
@ -345,8 +454,8 @@ export class CodeServerPage {
* *
* It is recommended to run setup before using this model in any tests. * It is recommended to run setup before using this model in any tests.
*/ */
async setup(authenticated: boolean) { async setup(authenticated: boolean, endpoint = "/") {
await this.navigate() await this.navigate(endpoint)
// If we aren't authenticated we'll see a login page so we can't wait until // If we aren't authenticated we'll see a login page so we can't wait until
// the editor is ready. // the editor is ready.
if (authenticated) { if (authenticated) {

2
vendor/package.json vendored
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@ -7,6 +7,6 @@
"postinstall": "./postinstall.sh" "postinstall": "./postinstall.sh"
}, },
"devDependencies": { "devDependencies": {
"code-oss-dev": "coder/vscode#96e241330d9c44b64897c1e5031e00aa894103db" "code-oss-dev": "coder/vscode#6337ee490d16b7dfd8854d22c998f58d6cd21ef5"
} }
} }

4
vendor/yarn.lock vendored
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@ -274,9 +274,9 @@ clone-response@^1.0.2:
dependencies: dependencies:
mimic-response "^1.0.0" mimic-response "^1.0.0"
code-oss-dev@coder/vscode#96e241330d9c44b64897c1e5031e00aa894103db: code-oss-dev@coder/vscode#6337ee490d16b7dfd8854d22c998f58d6cd21ef5:
version "1.63.0" version "1.63.0"
resolved "https://codeload.github.com/coder/vscode/tar.gz/96e241330d9c44b64897c1e5031e00aa894103db" resolved "https://codeload.github.com/coder/vscode/tar.gz/6337ee490d16b7dfd8854d22c998f58d6cd21ef5"
dependencies: dependencies:
"@microsoft/applicationinsights-web" "^2.6.4" "@microsoft/applicationinsights-web" "^2.6.4"
"@parcel/watcher" "2.0.3" "@parcel/watcher" "2.0.3"