Archived
1
0

chore(vscode): update to 1.53.2

These conflicts will be resolved in the following commits. We do it this way so
that PR review is possible.
This commit is contained in:
Joe Previte
2021-02-25 11:27:27 -07:00
1900 changed files with 83066 additions and 64589 deletions

View File

@ -0,0 +1,57 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { BrowserWindow, ipcMain, IpcMainEvent, MessagePortMain } from 'electron';
import { Event } from 'vs/base/common/event';
import { IDisposable } from 'vs/base/common/lifecycle';
import { generateUuid } from 'vs/base/common/uuid';
import { Client as MessagePortClient } from 'vs/base/parts/ipc/common/ipc.mp';
/**
* An implementation of a `IPCClient` on top of Electron `MessagePortMain`.
*/
export class Client extends MessagePortClient implements IDisposable {
/**
* @param clientId a way to uniquely identify this client among
* other clients. this is important for routing because every
* client can also be a server
*/
constructor(port: MessagePortMain, clientId: string) {
super({
addEventListener: (type, listener) => port.addListener(type, listener),
removeEventListener: (type, listener) => port.removeListener(type, listener),
postMessage: message => port.postMessage(message),
start: () => port.start(),
close: () => port.close()
}, clientId);
}
}
/**
* This method opens a message channel connection
* in the target window. The target window needs
* to use the `Server` from `electron-sandbox/ipc.mp`.
*/
export async function connect(window: BrowserWindow): Promise<MessagePortMain> {
// Assert healthy window to talk to
if (window.isDestroyed() || window.webContents.isDestroyed()) {
throw new Error('ipc.mp#connect: Cannot talk to window because it is closed or destroyed');
}
// Ask to create message channel inside the window
// and send over a UUID to correlate the response
const nonce = generateUuid();
window.webContents.send('vscode:createMessageChannel', nonce);
// Wait until the window has returned the `MessagePort`
// We need to filter by the `nonce` to ensure we listen
// to the right response.
const onMessageChannelResult = Event.fromNodeEventEmitter<{ nonce: string, port: MessagePortMain }>(ipcMain, 'vscode:createMessageChannelResult', (e: IpcMainEvent, nonce: string) => ({ nonce, port: e.ports[0] }));
const { port } = await Event.toPromise(Event.once(Event.filter(onMessageChannelResult, e => e.nonce === nonce)));
return port;
}