feat: add runtime to getEnvPaths
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@ -7,10 +7,12 @@ import * as os from "os"
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import * as path from "path"
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import * as path from "path"
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import * as util from "util"
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import * as util from "util"
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import xdgBasedir from "xdg-basedir"
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import xdgBasedir from "xdg-basedir"
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import { tmpdir } from "./constants"
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interface Paths {
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interface Paths {
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data: string
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data: string
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config: string
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config: string
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runtime: string
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}
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}
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export const paths = getEnvPaths()
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export const paths = getEnvPaths()
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@ -20,12 +22,15 @@ export const paths = getEnvPaths()
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* On MacOS this function gets the standard XDG directories instead of using the native macOS
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* On MacOS this function gets the standard XDG directories instead of using the native macOS
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* ones. Most CLIs do this as in practice only GUI apps use the standard macOS directories.
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* ones. Most CLIs do this as in practice only GUI apps use the standard macOS directories.
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*/
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*/
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function getEnvPaths(): Paths {
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export function getEnvPaths(): Paths {
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let paths: Paths
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let paths: Paths
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if (process.platform === "win32") {
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if (process.platform === "win32") {
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paths = envPaths("code-server", {
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paths = {
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suffix: "",
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...envPaths("code-server", {
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})
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suffix: "",
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}),
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runtime: tmpdir,
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}
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} else {
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} else {
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if (xdgBasedir.data === undefined || xdgBasedir.config === undefined) {
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if (xdgBasedir.data === undefined || xdgBasedir.config === undefined) {
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throw new Error("No home folder?")
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throw new Error("No home folder?")
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@ -33,6 +38,7 @@ function getEnvPaths(): Paths {
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paths = {
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paths = {
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data: path.join(xdgBasedir.data, "code-server"),
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data: path.join(xdgBasedir.data, "code-server"),
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config: path.join(xdgBasedir.config, "code-server"),
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config: path.join(xdgBasedir.config, "code-server"),
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runtime: xdgBasedir.runtime ? path.join(xdgBasedir.runtime, "code-server") : tmpdir,
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}
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}
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}
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}
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