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Update to VS Code 1.52.1

This commit is contained in:
Asher
2021-02-09 16:08:37 +00:00
1351 changed files with 56560 additions and 38990 deletions

View File

@ -35,6 +35,17 @@
}
},
/**
* @param {string} channel
* @param {any[]} args
* @returns {Promise<any> | undefined}
*/
invoke(channel, ...args) {
if (validateIPC(channel)) {
return ipcRenderer.invoke(channel, ...args);
}
},
/**
* @param {string} channel
* @param {(event: import('electron').IpcRendererEvent, ...args: any[]) => void} listener
@ -97,80 +108,48 @@
/**
* Support for a subset of access to node.js global `process`.
*
* Note: when `sandbox` is enabled, the only properties available
* are https://github.com/electron/electron/blob/master/docs/api/process.md#sandbox
*/
process: {
get platform() { return process.platform; },
get env() { return process.env; },
get versions() { return process.versions; },
get type() { return 'renderer'; },
get execPath() { return process.execPath; },
_whenEnvResolved: undefined,
whenEnvResolved:
/**
* @returns when the shell environment has been resolved.
*/
function () {
if (!this._whenEnvResolved) {
this._whenEnvResolved = resolveEnv();
}
/**
* @param {{[key: string]: string}} userEnv
* @returns {Promise<void>}
*/
resolveEnv(userEnv) {
return resolveEnv(userEnv);
},
return this._whenEnvResolved;
},
/**
* @returns {Promise<import('electron').ProcessMemoryInfo>}
*/
getProcessMemoryInfo() {
return process.getProcessMemoryInfo();
},
nextTick:
/**
* Adds callback to the "next tick queue". This queue is fully drained
* after the current operation on the JavaScript stack runs to completion
* and before the event loop is allowed to continue.
*
* @param {Function} callback
* @param {any[]} args
*/
function nextTick(callback, ...args) {
return process.nextTick(callback, ...args);
},
cwd:
/**
* @returns the current working directory.
*/
function () {
return process.cwd();
},
getuid:
/**
* @returns the numeric user identity of the process
*/
function () {
return process.getuid();
},
getProcessMemoryInfo:
/**
* @returns {Promise<import('electron').ProcessMemoryInfo>}
*/
function () {
return process.getProcessMemoryInfo();
},
on:
/**
* @param {string} type
* @param {() => void} callback
*/
function (type, callback) {
if (validateProcessEventType(type)) {
process.on(type, callback);
}
/**
* @param {string} type
* @param {() => void} callback
*/
on(type, callback) {
if (validateProcessEventType(type)) {
process.on(type, callback);
}
}
},
/**
* Some information about the context we are running in.
*/
context: {
get sandbox() { return process.argv.includes('--enable-sandbox'); }
get sandbox() { return process.sandboxed; }
}
};
@ -197,6 +176,7 @@
/**
* @param {string} channel
* @returns {true | never}
*/
function validateIPC(channel) {
if (!channel || !channel.startsWith('vscode:')) {
@ -218,32 +198,40 @@
return true;
}
/** @type {Promise<void> | undefined} */
let resolvedEnv = undefined;
/**
* If VSCode is not run from a terminal, we should resolve additional
* shell specific environment from the OS shell to ensure we are seeing
* all development related environment variables. We do this from the
* main process because it may involve spawning a shell.
*
* @param {{[key: string]: string}} userEnv
* @returns {Promise<void>}
*/
function resolveEnv() {
return new Promise(function (resolve) {
const handle = setTimeout(function () {
console.warn('Preload: Unable to resolve shell environment in a reasonable time');
function resolveEnv(userEnv) {
if (!resolvedEnv) {
// It took too long to fetch the shell environment, return
resolve();
}, 3000);
// Apply `userEnv` directly
Object.assign(process.env, userEnv);
ipcRenderer.once('vscode:acceptShellEnv', function (event, shellEnv) {
clearTimeout(handle);
// Resolve `shellEnv` from the main side
resolvedEnv = new Promise(function (resolve) {
ipcRenderer.once('vscode:acceptShellEnv', function (event, shellEnv) {
// Assign all keys of the shell environment to our process environment
Object.assign(process.env, shellEnv);
// Assign all keys of the shell environment to our process environment
// But make sure that the user environment wins in the end
Object.assign(process.env, shellEnv, userEnv);
resolve();
resolve();
});
ipcRenderer.send('vscode:fetchShellEnv');
});
}
ipcRenderer.send('vscode:fetchShellEnv');
});
return resolvedEnv;
}
//#endregion

View File

@ -12,45 +12,45 @@ export interface ISandboxNodeProcess extends INodeProcess {
* The process.platform property returns a string identifying the operating system platform
* on which the Node.js process is running.
*/
platform: 'win32' | 'linux' | 'darwin';
readonly platform: 'win32' | 'linux' | 'darwin';
/**
* The type will always be Electron renderer.
*/
type: 'renderer';
readonly type: 'renderer';
/**
* A list of versions for the current node.js/electron configuration.
*/
versions: { [key: string]: string | undefined };
readonly versions: { [key: string]: string | undefined };
/**
* The process.env property returns an object containing the user environment.
*/
env: IProcessEnvironment;
readonly env: IProcessEnvironment;
/**
* The current working directory.
* The `execPath` will be the location of the executable of this application.
*/
cwd(): string;
readonly execPath: string;
/**
* Returns the numeric user identity of the process.
* Resolve the true process environment to use and apply it to `process.env`.
*
* There are different layers of environment that will apply:
* - `process.env`: this is the actual environment of the process before this method
* - `shellEnv` : if the program was not started from a terminal, we resolve all shell
* variables to get the same experience as if the program was started from
* a terminal (Linux, macOS)
* - `userEnv` : this is instance specific environment, e.g. if the user started the program
* from a terminal and changed certain variables
*
* The order of overwrites is `process.env` < `shellEnv` < `userEnv`.
*
* It is critical that every process awaits this method early on startup to get the right
* set of environment in `process.env`.
*/
getuid(): number;
/**
* Allows to await resolving the full process environment by checking for the shell environment
* of the OS in certain cases (e.g. when the app is started from the Dock on macOS).
*/
whenEnvResolved(): Promise<void>;
/**
* Adds callback to the "next tick queue". This queue is fully drained
* after the current operation on the JavaScript stack runs to completion
* and before the event loop is allowed to continue.
*/
nextTick(callback: (...args: any[]) => void, ...args: any[]): void;
resolveEnv(userEnv: IProcessEnvironment): Promise<void>;
/**
* A listener on the process. Only a small subset of listener types are allowed.