Update to VS Code 1.52.1
This commit is contained in:
@ -126,7 +126,8 @@ const enum ProtocolMessageType {
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Control = 2,
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Ack = 3,
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KeepAlive = 4,
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Disconnect = 5
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Disconnect = 5,
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ReplayRequest = 6
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}
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export const enum ProtocolConstants {
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@ -274,7 +275,11 @@ class ProtocolWriter {
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}
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public dispose(): void {
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this.flush();
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try {
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this.flush();
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} catch (err) {
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// ignore error, since the socket could be already closed
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}
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this._isDisposed = true;
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}
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@ -601,6 +606,8 @@ export class PersistentProtocol implements IMessagePassingProtocol {
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private _outgoingKeepAliveTimeout: any | null;
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private _incomingKeepAliveTimeout: any | null;
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private _lastReplayRequestTime: number;
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private _socket: ISocket;
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private _socketWriter: ProtocolWriter;
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private _socketReader: ProtocolReader;
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@ -642,6 +649,8 @@ export class PersistentProtocol implements IMessagePassingProtocol {
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this._outgoingKeepAliveTimeout = null;
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this._incomingKeepAliveTimeout = null;
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this._lastReplayRequestTime = 0;
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this._socketDisposables = [];
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this._socket = socket;
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this._socketWriter = new ProtocolWriter(this._socket);
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@ -747,6 +756,8 @@ export class PersistentProtocol implements IMessagePassingProtocol {
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this._onSocketTimeout.flushBuffer();
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this._socket.dispose();
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this._lastReplayRequestTime = 0;
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this._socket = socket;
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this._socketWriter = new ProtocolWriter(this._socket);
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this._socketDisposables.push(this._socketWriter);
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@ -792,17 +803,31 @@ export class PersistentProtocol implements IMessagePassingProtocol {
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if (msg.type === ProtocolMessageType.Regular) {
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if (msg.id > this._incomingMsgId) {
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if (msg.id !== this._incomingMsgId + 1) {
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console.error(`PROTOCOL CORRUPTION, LAST SAW MSG ${this._incomingMsgId} AND HAVE NOW RECEIVED MSG ${msg.id}`);
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// in case we missed some messages we ask the other party to resend them
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const now = Date.now();
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if (now - this._lastReplayRequestTime > 10000) {
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// send a replay request at most once every 10s
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this._lastReplayRequestTime = now;
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this._socketWriter.write(new ProtocolMessage(ProtocolMessageType.ReplayRequest, 0, 0, getEmptyBuffer()));
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}
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} else {
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this._incomingMsgId = msg.id;
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this._incomingMsgLastTime = Date.now();
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this._sendAckCheck();
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this._onMessage.fire(msg.data);
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}
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this._incomingMsgId = msg.id;
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this._incomingMsgLastTime = Date.now();
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this._sendAckCheck();
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this._onMessage.fire(msg.data);
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}
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} else if (msg.type === ProtocolMessageType.Control) {
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this._onControlMessage.fire(msg.data);
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} else if (msg.type === ProtocolMessageType.Disconnect) {
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this._onClose.fire();
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} else if (msg.type === ProtocolMessageType.ReplayRequest) {
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// Send again all unacknowledged messages
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const toSend = this._outgoingUnackMsg.toArray();
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for (let i = 0, len = toSend.length; i < len; i++) {
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this._socketWriter.write(toSend[i]);
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}
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this._recvAckCheck();
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}
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}
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@ -130,6 +130,11 @@
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padding: 5px 5px 2px 5px;
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}
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.quick-input-message > .codicon {
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margin: 0 0.2em;
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vertical-align: text-bottom;
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}
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.quick-input-progress.monaco-progress-container {
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position: relative;
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}
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@ -27,8 +27,10 @@ import { IListVirtualDelegate, IListRenderer } from 'vs/base/browser/ui/list/lis
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import { List, IListOptions, IListStyles } from 'vs/base/browser/ui/list/listWidget';
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import { IInputBoxStyles } from 'vs/base/browser/ui/inputbox/inputBox';
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import { Color } from 'vs/base/common/color';
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import { registerIcon, Codicon } from 'vs/base/common/codicons';
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import { registerCodicon, Codicon } from 'vs/base/common/codicons';
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import { ActionViewItem } from 'vs/base/browser/ui/actionbar/actionViewItems';
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import { escape } from 'vs/base/common/strings';
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import { renderCodicons } from 'vs/base/browser/codicons';
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export interface IQuickInputOptions {
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idPrefix: string;
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@ -70,7 +72,7 @@ const $ = dom.$;
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type Writeable<T> = { -readonly [P in keyof T]: T[P] };
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const backButtonIcon = registerIcon('quick-input-back', Codicon.arrowLeft);
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const backButtonIcon = registerCodicon('quick-input-back', Codicon.arrowLeft, localize('backButtonIcon', 'Icon for the back button in the quick input dialog.'));
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const backButton = {
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iconClass: backButtonIcon.classNames,
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@ -413,6 +415,7 @@ class QuickPick<T extends IQuickPickItem> extends QuickInput implements IQuickPi
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private _valueSelection: Readonly<[number, number]> | undefined;
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private valueSelectionUpdated = true;
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private _validationMessage: string | undefined;
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private _lastValidationMessage: string | undefined;
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private _ok: boolean | 'default' = 'default';
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private _customButton = false;
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private _customButtonLabel: string | undefined;
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@ -961,12 +964,11 @@ class QuickPick<T extends IQuickPickItem> extends QuickInput implements IQuickPi
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this.selectedItemsToConfirm = null;
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}
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}
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if (this.validationMessage) {
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this.ui.message.textContent = this.validationMessage;
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this.showMessageDecoration(Severity.Error);
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} else {
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this.ui.message.textContent = null;
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this.showMessageDecoration(Severity.Ignore);
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const validationMessage = this.validationMessage || '';
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if (this._lastValidationMessage !== validationMessage) {
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this._lastValidationMessage = validationMessage;
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dom.reset(this.ui.message, ...renderCodicons(escape(validationMessage)));
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this.showMessageDecoration(this.validationMessage ? Severity.Error : Severity.Ignore);
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}
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this.ui.customButton.label = this.customLabel || '';
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this.ui.customButton.element.title = this.customHover || '';
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@ -996,6 +998,7 @@ class InputBox extends QuickInput implements IInputBox {
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private _prompt: string | undefined;
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private noValidationMessage = InputBox.noPromptMessage;
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private _validationMessage: string | undefined;
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private _lastValidationMessage: string | undefined;
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private readonly onDidValueChangeEmitter = this._register(new Emitter<string>());
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private readonly onDidAcceptEmitter = this._register(new Emitter<void>());
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@ -1097,13 +1100,11 @@ class InputBox extends QuickInput implements IInputBox {
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if (this.ui.inputBox.password !== this.password) {
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this.ui.inputBox.password = this.password;
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}
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if (!this.validationMessage && this.ui.message.textContent !== this.noValidationMessage) {
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this.ui.message.textContent = this.noValidationMessage;
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this.showMessageDecoration(Severity.Ignore);
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}
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if (this.validationMessage && this.ui.message.textContent !== this.validationMessage) {
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this.ui.message.textContent = this.validationMessage;
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this.showMessageDecoration(Severity.Error);
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const validationMessage = this.validationMessage || this.noValidationMessage;
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if (this._lastValidationMessage !== validationMessage) {
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this._lastValidationMessage = validationMessage;
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dom.reset(this.ui.message, ...renderCodicons(validationMessage));
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this.showMessageDecoration(this.validationMessage ? Severity.Error : Severity.Ignore);
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}
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}
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}
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@ -1528,7 +1529,7 @@ export class QuickInputController extends Disposable {
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ui.inputBox.showDecoration(Severity.Ignore);
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ui.visibleCount.setCount(0);
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ui.count.setCount(0);
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ui.message.textContent = '';
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dom.reset(ui.message);
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ui.progressBar.stop();
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ui.list.setElements([]);
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ui.list.matchOnDescription = false;
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@ -1696,7 +1697,7 @@ export class QuickInputController extends Disposable {
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this.ui.container.style.backgroundColor = quickInputBackground ? quickInputBackground.toString() : '';
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this.ui.container.style.color = quickInputForeground ? quickInputForeground.toString() : '';
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this.ui.container.style.border = contrastBorder ? `1px solid ${contrastBorder}` : '';
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this.ui.container.style.boxShadow = widgetShadow ? `0 5px 8px ${widgetShadow}` : '';
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this.ui.container.style.boxShadow = widgetShadow ? `0 0 8px 2px ${widgetShadow}` : '';
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this.ui.inputBox.style(this.styles.inputBox);
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this.ui.count.style(this.styles.countBadge);
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this.ui.ok.style(this.styles.button);
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@ -35,6 +35,17 @@
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}
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},
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/**
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* @param {string} channel
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* @param {any[]} args
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* @returns {Promise<any> | undefined}
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*/
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invoke(channel, ...args) {
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if (validateIPC(channel)) {
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return ipcRenderer.invoke(channel, ...args);
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}
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},
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/**
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* @param {string} channel
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* @param {(event: import('electron').IpcRendererEvent, ...args: any[]) => void} listener
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@ -97,80 +108,48 @@
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/**
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* Support for a subset of access to node.js global `process`.
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*
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* Note: when `sandbox` is enabled, the only properties available
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* are https://github.com/electron/electron/blob/master/docs/api/process.md#sandbox
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*/
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process: {
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get platform() { return process.platform; },
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get env() { return process.env; },
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get versions() { return process.versions; },
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get type() { return 'renderer'; },
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get execPath() { return process.execPath; },
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_whenEnvResolved: undefined,
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whenEnvResolved:
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/**
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* @returns when the shell environment has been resolved.
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*/
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function () {
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if (!this._whenEnvResolved) {
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this._whenEnvResolved = resolveEnv();
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}
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/**
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* @param {{[key: string]: string}} userEnv
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* @returns {Promise<void>}
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*/
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resolveEnv(userEnv) {
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return resolveEnv(userEnv);
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},
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return this._whenEnvResolved;
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},
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/**
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* @returns {Promise<import('electron').ProcessMemoryInfo>}
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*/
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getProcessMemoryInfo() {
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return process.getProcessMemoryInfo();
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},
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nextTick:
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/**
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* Adds callback to the "next tick queue". This queue is fully drained
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* after the current operation on the JavaScript stack runs to completion
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* and before the event loop is allowed to continue.
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*
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* @param {Function} callback
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* @param {any[]} args
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*/
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function nextTick(callback, ...args) {
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return process.nextTick(callback, ...args);
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},
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cwd:
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/**
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* @returns the current working directory.
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*/
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function () {
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return process.cwd();
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},
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getuid:
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/**
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* @returns the numeric user identity of the process
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*/
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function () {
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return process.getuid();
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},
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getProcessMemoryInfo:
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/**
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* @returns {Promise<import('electron').ProcessMemoryInfo>}
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*/
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function () {
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return process.getProcessMemoryInfo();
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},
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on:
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/**
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* @param {string} type
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* @param {() => void} callback
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*/
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function (type, callback) {
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if (validateProcessEventType(type)) {
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process.on(type, callback);
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}
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/**
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* @param {string} type
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* @param {() => void} callback
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*/
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on(type, callback) {
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if (validateProcessEventType(type)) {
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process.on(type, callback);
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}
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}
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},
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/**
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* Some information about the context we are running in.
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*/
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context: {
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get sandbox() { return process.argv.includes('--enable-sandbox'); }
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get sandbox() { return process.sandboxed; }
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}
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};
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@ -197,6 +176,7 @@
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/**
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||||
* @param {string} channel
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||||
* @returns {true | never}
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||||
*/
|
||||
function validateIPC(channel) {
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if (!channel || !channel.startsWith('vscode:')) {
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@ -218,32 +198,40 @@
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return true;
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||||
}
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||||
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||||
/** @type {Promise<void> | undefined} */
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let resolvedEnv = undefined;
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||||
|
||||
/**
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||||
* If VSCode is not run from a terminal, we should resolve additional
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||||
* shell specific environment from the OS shell to ensure we are seeing
|
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* all development related environment variables. We do this from the
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||||
* main process because it may involve spawning a shell.
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||||
*
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||||
* @param {{[key: string]: string}} userEnv
|
||||
* @returns {Promise<void>}
|
||||
*/
|
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function resolveEnv() {
|
||||
return new Promise(function (resolve) {
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||||
const handle = setTimeout(function () {
|
||||
console.warn('Preload: Unable to resolve shell environment in a reasonable time');
|
||||
function resolveEnv(userEnv) {
|
||||
if (!resolvedEnv) {
|
||||
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||||
// It took too long to fetch the shell environment, return
|
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resolve();
|
||||
}, 3000);
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||||
// Apply `userEnv` directly
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||||
Object.assign(process.env, userEnv);
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||||
|
||||
ipcRenderer.once('vscode:acceptShellEnv', function (event, shellEnv) {
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clearTimeout(handle);
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||||
// Resolve `shellEnv` from the main side
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||||
resolvedEnv = new Promise(function (resolve) {
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||||
ipcRenderer.once('vscode:acceptShellEnv', function (event, shellEnv) {
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||||
|
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// Assign all keys of the shell environment to our process environment
|
||||
Object.assign(process.env, shellEnv);
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||||
// Assign all keys of the shell environment to our process environment
|
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// But make sure that the user environment wins in the end
|
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Object.assign(process.env, shellEnv, userEnv);
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||||
|
||||
resolve();
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||||
resolve();
|
||||
});
|
||||
|
||||
ipcRenderer.send('vscode:fetchShellEnv');
|
||||
});
|
||||
}
|
||||
|
||||
ipcRenderer.send('vscode:fetchShellEnv');
|
||||
});
|
||||
return resolvedEnv;
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
@ -12,45 +12,45 @@ export interface ISandboxNodeProcess extends INodeProcess {
|
||||
* The process.platform property returns a string identifying the operating system platform
|
||||
* on which the Node.js process is running.
|
||||
*/
|
||||
platform: 'win32' | 'linux' | 'darwin';
|
||||
readonly platform: 'win32' | 'linux' | 'darwin';
|
||||
|
||||
/**
|
||||
* The type will always be Electron renderer.
|
||||
*/
|
||||
type: 'renderer';
|
||||
readonly type: 'renderer';
|
||||
|
||||
/**
|
||||
* A list of versions for the current node.js/electron configuration.
|
||||
*/
|
||||
versions: { [key: string]: string | undefined };
|
||||
readonly versions: { [key: string]: string | undefined };
|
||||
|
||||
/**
|
||||
* The process.env property returns an object containing the user environment.
|
||||
*/
|
||||
env: IProcessEnvironment;
|
||||
readonly env: IProcessEnvironment;
|
||||
|
||||
/**
|
||||
* The current working directory.
|
||||
* The `execPath` will be the location of the executable of this application.
|
||||
*/
|
||||
cwd(): string;
|
||||
readonly execPath: string;
|
||||
|
||||
/**
|
||||
* Returns the numeric user identity of the process.
|
||||
* Resolve the true process environment to use and apply it to `process.env`.
|
||||
*
|
||||
* There are different layers of environment that will apply:
|
||||
* - `process.env`: this is the actual environment of the process before this method
|
||||
* - `shellEnv` : if the program was not started from a terminal, we resolve all shell
|
||||
* variables to get the same experience as if the program was started from
|
||||
* a terminal (Linux, macOS)
|
||||
* - `userEnv` : this is instance specific environment, e.g. if the user started the program
|
||||
* from a terminal and changed certain variables
|
||||
*
|
||||
* The order of overwrites is `process.env` < `shellEnv` < `userEnv`.
|
||||
*
|
||||
* It is critical that every process awaits this method early on startup to get the right
|
||||
* set of environment in `process.env`.
|
||||
*/
|
||||
getuid(): number;
|
||||
|
||||
/**
|
||||
* Allows to await resolving the full process environment by checking for the shell environment
|
||||
* of the OS in certain cases (e.g. when the app is started from the Dock on macOS).
|
||||
*/
|
||||
whenEnvResolved(): Promise<void>;
|
||||
|
||||
/**
|
||||
* Adds callback to the "next tick queue". This queue is fully drained
|
||||
* after the current operation on the JavaScript stack runs to completion
|
||||
* and before the event loop is allowed to continue.
|
||||
*/
|
||||
nextTick(callback: (...args: any[]) => void, ...args: any[]): void;
|
||||
resolveEnv(userEnv: IProcessEnvironment): Promise<void>;
|
||||
|
||||
/**
|
||||
* A listener on the process. Only a small subset of listener types are allowed.
|
||||
|
@ -43,9 +43,10 @@ export interface IStorageDatabase {
|
||||
|
||||
export interface IStorage extends IDisposable {
|
||||
|
||||
readonly onDidChangeStorage: Event<string>;
|
||||
|
||||
readonly items: Map<string, string>;
|
||||
readonly size: number;
|
||||
readonly onDidChangeStorage: Event<string>;
|
||||
|
||||
init(): Promise<void>;
|
||||
|
||||
@ -61,6 +62,8 @@ export interface IStorage extends IDisposable {
|
||||
set(key: string, value: string | boolean | number | undefined | null): Promise<void>;
|
||||
delete(key: string): Promise<void>;
|
||||
|
||||
whenFlushed(): Promise<void>;
|
||||
|
||||
close(): Promise<void>;
|
||||
}
|
||||
|
||||
@ -86,6 +89,8 @@ export class Storage extends Disposable implements IStorage {
|
||||
private pendingDeletes = new Set<string>();
|
||||
private pendingInserts = new Map<string, string>();
|
||||
|
||||
private readonly whenFlushedCallbacks: Function[] = [];
|
||||
|
||||
constructor(
|
||||
protected readonly database: IStorageDatabase,
|
||||
private readonly options: IStorageOptions = Object.create(null)
|
||||
@ -273,8 +278,12 @@ export class Storage extends Disposable implements IStorage {
|
||||
await this.database.close(() => this.cache);
|
||||
}
|
||||
|
||||
private get hasPending() {
|
||||
return this.pendingInserts.size > 0 || this.pendingDeletes.size > 0;
|
||||
}
|
||||
|
||||
private flushPending(): Promise<void> {
|
||||
if (this.pendingInserts.size === 0 && this.pendingDeletes.size === 0) {
|
||||
if (!this.hasPending) {
|
||||
return Promise.resolve(); // return early if nothing to do
|
||||
}
|
||||
|
||||
@ -285,8 +294,23 @@ export class Storage extends Disposable implements IStorage {
|
||||
this.pendingDeletes = new Set<string>();
|
||||
this.pendingInserts = new Map<string, string>();
|
||||
|
||||
// Update in storage
|
||||
return this.database.updateItems(updateRequest);
|
||||
// Update in storage and release any
|
||||
// waiters we have once done
|
||||
return this.database.updateItems(updateRequest).finally(() => {
|
||||
if (!this.hasPending) {
|
||||
while (this.whenFlushedCallbacks.length) {
|
||||
this.whenFlushedCallbacks.pop()?.();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
whenFlushed(): Promise<void> {
|
||||
if (!this.hasPending) {
|
||||
return Promise.resolve(); // return early if nothing to do
|
||||
}
|
||||
|
||||
return new Promise(resolve => this.whenFlushedCallbacks.push(resolve));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,11 +45,16 @@ suite('Storage Library', function () {
|
||||
changes.add(key);
|
||||
});
|
||||
|
||||
await storage.whenFlushed(); // returns immediately when no pending updates
|
||||
|
||||
// Simple updates
|
||||
const set1Promise = storage.set('bar', 'foo');
|
||||
const set2Promise = storage.set('barNumber', 55);
|
||||
const set3Promise = storage.set('barBoolean', true);
|
||||
|
||||
let flushPromiseResolved = false;
|
||||
storage.whenFlushed().then(() => flushPromiseResolved = true);
|
||||
|
||||
equal(storage.get('bar'), 'foo');
|
||||
equal(storage.getNumber('barNumber'), 55);
|
||||
equal(storage.getBoolean('barBoolean'), true);
|
||||
@ -62,6 +67,7 @@ suite('Storage Library', function () {
|
||||
let setPromiseResolved = false;
|
||||
await Promise.all([set1Promise, set2Promise, set3Promise]).then(() => setPromiseResolved = true);
|
||||
equal(setPromiseResolved, true);
|
||||
equal(flushPromiseResolved, true);
|
||||
|
||||
changes = new Set<string>();
|
||||
|
||||
@ -166,6 +172,9 @@ suite('Storage Library', function () {
|
||||
const set1Promise = storage.set('foo', 'bar');
|
||||
const set2Promise = storage.set('bar', 'foo');
|
||||
|
||||
let flushPromiseResolved = false;
|
||||
storage.whenFlushed().then(() => flushPromiseResolved = true);
|
||||
|
||||
equal(storage.get('foo'), 'bar');
|
||||
equal(storage.get('bar'), 'foo');
|
||||
|
||||
@ -175,6 +184,7 @@ suite('Storage Library', function () {
|
||||
await storage.close();
|
||||
|
||||
equal(setPromiseResolved, true);
|
||||
equal(flushPromiseResolved, true);
|
||||
|
||||
storage = new Storage(new SQLiteStorageDatabase(join(storageDir, 'storage.db')));
|
||||
await storage.init();
|
||||
@ -226,6 +236,9 @@ suite('Storage Library', function () {
|
||||
const set2Promise = storage.set('foo', 'bar2');
|
||||
const set3Promise = storage.set('foo', 'bar3');
|
||||
|
||||
let flushPromiseResolved = false;
|
||||
storage.whenFlushed().then(() => flushPromiseResolved = true);
|
||||
|
||||
equal(storage.get('foo'), 'bar3');
|
||||
equal(changes.size, 1);
|
||||
ok(changes.has('foo'));
|
||||
@ -233,6 +246,7 @@ suite('Storage Library', function () {
|
||||
let setPromiseResolved = false;
|
||||
await Promise.all([set1Promise, set2Promise, set3Promise]).then(() => setPromiseResolved = true);
|
||||
ok(setPromiseResolved);
|
||||
ok(flushPromiseResolved);
|
||||
|
||||
changes = new Set<string>();
|
||||
|
||||
|
Reference in New Issue
Block a user