Make everything use active evals (#30)
* Add trace log level * Use active eval to implement spdlog * Split server/client active eval interfaces Since all properties are *not* valid on both sides * +200% fire resistance * Implement exec using active evaluations * Fully implement child process streams * Watch impl, move child_process back to explicitly adding events Automatically forwarding all events might be the right move, but wanna think/discuss it a bit more because it didn't come out very cleanly. * Would you like some args with that callback? * Implement the rest of child_process using active evals * Rampant memory leaks Emit "kill" to active evaluations when client disconnects in order to kill processes. Most likely won't be the final solution. * Resolve some minor issues with output panel * Implement node-pty with active evals * Provide clearTimeout to vm sandbox * Implement socket with active evals * Extract some callback logic Also remove some eval interfaces, need to re-think those. * Implement net.Server and remainder of net.Socket using active evals * Implement dispose for active evaluations * Use trace for express requests * Handle sending buffers through evaluation events * Make event logging a bit more clear * Fix some errors due to us not actually instantiating until connect/listen * is this a commit message? * We can just create the evaluator in the ctor Not sure what I was thinking. * memory leak for you, memory leak for everyone * it's a ternary now * Don't dispose automatically on close or error The code may or may not be disposable at that point. * Handle parsing buffers on the client side as well * Remove unused protobuf * Remove TypedValue * Remove unused forkProvider and test * Improve dispose pattern for active evals * Socket calls close after error; no need to bind both * Improve comment * Comment is no longer wishy washy due to explicit boolean * Simplify check for sendHandle and options * Replace _require with __non_webpack_require__ Webpack will then replace this with `require` which we then provide to the vm sandbox. * Provide path.parse * Prevent original-fs from loading * Start with a pid of -1 vscode immediately checks the PID to see if the debug process launch correctly, but of course we don't get the pid synchronously. * Pass arguments to bootstrap-fork * Fully implement streams Was causing errors because internally the stream would set this.writing to true and it would never become false, so subsequent messages would never send. * Fix serializing errors and streams emitting errors multiple times * Was emitting close to data * Fix missing path for spawned processes * Move evaluation onDispose call Now it's accurate and runs when the active evaluation has actually disposed. * Fix promisifying fs.exists * Fix some active eval callback issues * Patch existsSync in debug adapter
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@ -228,6 +228,7 @@ export class Logger {
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const envLevel = typeof global !== "undefined" && typeof global.process !== "undefined" ? global.process.env.LOG_LEVEL : process.env.LOG_LEVEL;
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if (envLevel) {
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switch (envLevel) {
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case "trace": this.level = Level.Trace; break;
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case "debug": this.level = Level.Debug; break;
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case "info": this.level = Level.Info; break;
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case "warn": this.level = Level.Warning; break;
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@ -277,6 +278,21 @@ export class Logger {
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});
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}
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/**
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* Outputs a trace message.
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*/
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public trace(fn: LogCallback): void;
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public trace(message: string, ...fields: FieldArray): void;
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public trace(message: LogCallback | string, ...fields: FieldArray): void {
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this.handle({
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type: "trace",
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message,
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fields,
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tagColor: "#888888",
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level: Level.Trace,
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});
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}
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/**
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* Outputs a debug message.
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*/
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@ -324,7 +340,7 @@ export class Logger {
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* Outputs a message.
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*/
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private handle(options: {
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type: "info" | "warn" | "debug" | "error";
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type: "trace" | "info" | "warn" | "debug" | "error";
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message: string | LogCallback;
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fields?: FieldArray;
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level: Level;
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