const path = require("path");
const webpack = require("webpack");
const root = path.resolve(__dirname, "../..");
const fills = path.join(root, "packages/ide/src/fill");
const vscodeFills = path.join(root, "packages/vscode/src/fill");
const merge = require("webpack-merge");
module.exports = (env) => {
return merge(require(path.join(root, "scripts/webpack.general.config.js"))({
typescriptCompilerOptions: {
target: "es5",
},
}), {
entry: path.join(root, "lib/vscode/src/bootstrap-fork.js"),
mode: "development",
target: "node",
externals: ["spdlog"],
output: {
chunkFilename: "[name].bundle.js",
path: path.resolve(__dirname, "./bin"),
publicPath: "/",
filename: "bootstrap-fork.js",
libraryTarget: "commonjs",
globalObject: "this",
module: {
rules: [{
// Ignore a bunch of file types we don't have loaders for. Also ignore
// test directories, some files with invalid JSON, and files we don't
// actually require but throw warnings or errors. This all seems to be a
// case of dynamic loading including things we won't require.
// This also results in the bundle being significantly smaller which
// makes uglify much faster.
test: /(\/vs\/code\/electron-main\/)|(\/test\/)|(OSSREADME\.json$)|(\.(test\.ts|test\.js|d\.ts|qwoff|node|html|txt|exe|wuff|md|sh|scpt|less)$)/,
use: ["ignore-loader"]
}],
resolve: {
alias: {
"gc-signals": path.join(fills, "empty.ts"),
"native-keymap": path.join(fills, "native-keymap.ts"),
"windows-process-tree": path.resolve(fills, "empty.ts"),
"node-pty": path.resolve(fills, "empty.ts"),
"electron": path.join(vscodeFills, "stdioElectron.ts"),
"native-watchdog": path.join(vscodeFills, "native-watchdog.ts"),
"vs/platform/node/product": path.resolve(vscodeFills, "product.ts"),
"vs/platform/node/package": path.resolve(vscodeFills, "package.ts"),
"vs/base/node/paths": path.resolve(vscodeFills, "paths.ts"),
"vs/base/common/amd": path.resolve(vscodeFills, "amd.ts"),
"vs": path.resolve(root, "lib/vscode/src/vs"),
resolveLoader: {
"vs/css": path.resolve(vscodeFills, "css.js"),
});
};